v0.13.01 - 2024-08-26
New Subportal Map • The Subportal now uses a visual map and a new underlying system. • Tier 3 can now be researched. • Find, create, and share your Subspaces. • Get direct access to your home, the Flagship (Tier 2), and weekly events (Tier 3).
New Subspace: The Flagship • Dock with the mightiest vessel in our fleet • To start with, it offers the ability to trade resources, with more content to come in the future
Weekly Event • Prepared intro and outro sequences for the events. • Currently, only the intro is implemented for our two events, with a few lines of dialogue explaining the objectives of the event. • The plan is to eventually include more visuals and provide additional story fragments.
General • [new] Refining resources will give experience for the mining tech tree • [tune] Start screen improved by removing the HUB button, adding supported and future platforms, and only opening the patch notes if they have changed • [tune] Replaced old distance indicator in mining and attack system from "~0.4" to use the new look in meters: "400m", @Xarak • [tune] @ chat mentioning now matches the names based on the letters you type • [tune] @ chat mentioning is sorted by player and corp names, with corps showing in a different color • [tune] Asteroids tend to be bigger and sometimes more protected • [tune] Asteroids away from the portal are more valuable, with fewer empty cells and usually more valuable resources • [tune] The initial state of a Subspace takes into account the player who discovered it • [tune] Suns are positioned further back if they are directly inside the Subspace, which reduces their maximum size • [tune] Steam version now defaults to full screen mode for new players (fresh installs) • [tune] Improved full screen mode handling (which is actually a windowed fullscreen borderless mode) • [tune] Settings menu improved for layout, usability, and fixed missing text for screen size • [tune] Mining beam is no longer drifting for spacecraft or ships without mining modules • [tune] Movement line for custom ships is correctly offset, and the destination no longer drifts • [tune] Improved game connection flow to the server • [tune] Research Station tech group layout corrected, as some groups were hidden; also improved title spacing, @RyuKensei • [tune] Ejected resources, which become public for everyone to pick up, now take twice as long to vanish (30 seconds) • [tune] Improved and unified sharing data like compendium pages in the chat • [tune] Increased the size of blueprint drops. • [tune] Removed a lot of debug code for tracking connectivity, as it finally seems to be working smoothly. It only took 16 months to resolve these MMO technical details. ;-) • [fix] Potential crash fixed if the game is not connected to the game servers • [fix] Shipyard will correctly refresh an upgraded module, @Xarak • [fix] Removed debug code, resulting in the Subspace boss always being in the top left corner • [fix] Tutorial could get stuck if the player researched the gas perk before trying to mine a gas asteroid • [fix] Personal inventory on the client/game no longer produces empty slots
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