v0.13.08 - 2024-09-17
Combat Update - In Development
Experience System Adjusted • The goal was to bring all systems that gain experience into line. Instead of gaining experience based on the percentage of damage dealt to the enemy or asteroid cell, it is now based on the time spent actually attacking or mining. • This results in group play receiving more experience than before, especially if some players were lower in level compared to the highest damage dealer. • Mining an asteroid gains around 25% less experience. However, asteroids will no longer drop refined material but will instead grant up to 100% additional experience points. Refining resources now grants about 50% less experience than before. • Combat experience stays the same. • With the coming updates, more skills will be added, which all contribute to gaining more experience. Once this is in, a rebalancing will take place again to ensure smooth and similar progression for all classes.
General • [tune] Improved layout for technology experience overview in all languages. @Manhattan_Cafe • [tune] Ejecting now works correctly from the Refinery. @Manhattan_Cafe • [tune] Ejecting is no longer possible if you are landed inside a ship, such as the Flagship. • [tune] Improved chat handling of special characters. • [tune] Balanced encounters for mining and support ships (Cosmos Mining and Tech Central) • [tune] Loot system reworked and unified, allowing players to get blueprints from the boss even if they were no longer in the subspace, for example, because of an emergency jump. • [tune] Loot is now based on the challenge; weaker enemies drop less, while stronger subspace bosses drop more. @Manhattan_Cafe • [tune] Added amount and countdown to item overlay and command menu. • [tune] Auto-repair only uses resources or the repair kit if there is enough to repair; otherwise, it defaults to the free slow repair. @Belberith • [tune] Outfitting your ship with more hulls in the shipyard no longer requires a full repair afterward. @Belberith • [tune] Subportal map no longer produces massive amounts of particles after suspending the game. @Manhattan_Cafe • [tune] Weekly Event: Gate Keeper HP numbers are not shown until enough intel has been collected (damage applied) to determine it. • [tune] Corrected many Chinese translations with the help of @Manhattan_Cafe, and in the process, corrected other languages too. • [tune] The Subportal no longer selects the event subspace if none is active. @Belberith. Also improved the auto-selection, and it shows the remaining event crystals right on the map. • [tune] Cargo slots won't be hidden anymore if both the trash and add symbol were shown. @Belberith • [tune] Workers orbiting an asteroid will now drop their loot at the correct position. • [fix] Keyboard no longer gets stuck after writing in the chat preview window.
- [fix] Fixed wrong text being displayed in some cases. @Manhattan_Cafe
- [fix] Subspace content is now correctly generating even after a server restart.
- [fix] Weekly Event: Gate Keeper corrected broken sync, which caused hull and armor to drop without having taken damage. • [dev] Added a function under Settings -> Controls to test keyboard codes. • [dev] Reduced full server maintenance from 1-3 minutes to an estimated 10-15 seconds. Future plans are to have zero downtime.
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