HOTFIX – Post Update 1.1
Greetings, Brinehunters!
We're rolling out a quick hotfix following Update 1.1 to address a few bugs and implement some much-needed balance changes. Thank you for your feedback and continued support!
Bug Fixes
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Fixed a Crash for enemy navigation
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Fixed inconsistent damage number display between the endgame overview and tab menu.
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Fixed an issue where difficulties were not applying ranks correctly in some languages
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Fixed an issue where boss health was unintentionally capped.
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Fixed an issue where the spiked charm did not deal damage correctly.
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Fixed an issue where gold skin was not removed correctly on expedition end.
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Fixed an issue where all charm rarities had the same price.
Balance Changes
Tesla Rifles Charge Orb
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On hit damage: Increased from 10% -> 20% of the initial hit,
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Max charge damage increased from 2 -> 2.2 times.
Brine Rifle
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Charge Scope max charged damage increased from 5 -> 5.5 times.
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Steady Scope damage increased from 150 -> 200
Plasma Launcher
- Flak Cannon damage increased from 80 -> 110.
Shotgun
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Semi-automatic damage per projectile from 35 -> 50. Slight increase to minimum spread, but reduction to max spread.
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Full Automatic Damage increased from 25 -> 35
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Superheavy Slug damage increased from 50 -> 65
We're monitoring gameplay closely and will continue to fine-tune based on your feedback. Keep those runs going and let us know how these changes feel!
Drop your thoughts on our Discord or community channels.
— The DoubleMoose Team
Play Abyssus now!
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