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Munchkin Digital 2.0.6 Patch Notes

We’ve been listening to your reports and this patch is focusing on the stability improvements around the client. Many softlocks and game-ending bugs should now be fixed.

Bug Fixes

Client and Gameplay Stability Improvements

  • Starting your turn should no longer cause a softlock.

  • Adjusting timers should no longer cause errors or softlocks.

  • Playing Plague-Stricken should no longer cause errors or disconnects.

  • Playing Income Tax should no longer cause a softlock.

  • Matches should no longer stall while opponents choose Lamashtu monsters.

  • Combat should always present the option to run away where applicable, preventing softlocks.

AI Stability Improvements

  • AI should no longer get stuck when playing Potion Master.

Card Specific Fixes

  • Now correctly unequips both one-handed weapons when equipping a two-handed weapon.

  • Dogslicer name now displays correctly when zoomed.

  • Cursed Thingy now modifies Coat of Arms as intended.

  • Combat UI now dismisses reliably to prevent softlocks.

  • Proper text now displays when opponents are selecting for Lamashtu's ability.

  • T-Bone Stake is now correctly treated as a two-handed item.

  • In Thieves’ Paradise, discarding a Class with Change Class now grants the new Class as expected.

  • Hex used with Sandpoint Devil now correctly affects the active combat.

Tutorial Improvements

  • The first tutorial no longer forces the player to lose.

  • Tutorial 2 prompt has been improved to be less confusing.

UI, Platform, and Miscellaneous Fixes

  • On phones, tooltips and zoom actions are disabled while holding a card.

  • “Shop Unavailable” text is now more legible on mobile.

  • “Online Play” title uses proper capitalization on mobile.

  • Goblin Rash animation now displays at the correct size.

  • Opponents’ timer sounds are no longer audible to other players.

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