Munchkin Digital 2.0.6 Patch Notes
We’ve been listening to your reports and this patch is focusing on the stability improvements around the client. Many softlocks and game-ending bugs should now be fixed.
Bug Fixes
Client and Gameplay Stability Improvements
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Starting your turn should no longer cause a softlock.
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Adjusting timers should no longer cause errors or softlocks.
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Playing Plague-Stricken should no longer cause errors or disconnects.
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Playing Income Tax should no longer cause a softlock.
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Matches should no longer stall while opponents choose Lamashtu monsters.
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Combat should always present the option to run away where applicable, preventing softlocks.
AI Stability Improvements
- AI should no longer get stuck when playing Potion Master.
Card Specific Fixes
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Now correctly unequips both one-handed weapons when equipping a two-handed weapon.
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Dogslicer name now displays correctly when zoomed.
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Cursed Thingy now modifies Coat of Arms as intended.
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Combat UI now dismisses reliably to prevent softlocks.
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Proper text now displays when opponents are selecting for Lamashtu's ability.
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T-Bone Stake is now correctly treated as a two-handed item.
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In Thieves’ Paradise, discarding a Class with Change Class now grants the new Class as expected.
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Hex used with Sandpoint Devil now correctly affects the active combat.
Tutorial Improvements
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The first tutorial no longer forces the player to lose.
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Tutorial 2 prompt has been improved to be less confusing.
UI, Platform, and Miscellaneous Fixes
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On phones, tooltips and zoom actions are disabled while holding a card.
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“Shop Unavailable” text is now more legible on mobile.
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“Online Play” title uses proper capitalization on mobile.
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Goblin Rash animation now displays at the correct size.
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Opponents’ timer sounds are no longer audible to other players.
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