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Clank! Digital Patch Notes 1.3.0

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If heists, dragons, and treasure sound like the perfect way to spend the holidays, then you’re in luck! Our latest update for Clank! Digital is here, featuring a new addition and a treasure trove of bug fixes. Time to sharpen those blades, polish those boots, and test your luck!

New Features & Improvements

  • Introducing the Skip Replay feature!

    • Now you can jump straight to the present when rejoining an online game, without having to watch the replay of what happened while you were away.

Bug Fixes

  • Players in Live lobbies should now be removed when they accept an invite to another live game.

  • Players should no longer be able to interact with main menu buttons while the Friend’s Menu is open, preventing misclicks.

  • Extra Dragon attacks (from things like Mister Whiskers or the Countdown Track) should now properly add gold to cards in the Dungeon Row in Gold Fever.

  • Improved visibility of gold values on cards in the Gold Fever Challenge.

  • Tutorial prompts should no longer be overlapped by cards in the dungeon row.

  • The AI’s gold should now calculate correctly at the end of the game. Previously, the AI could gain extra during scoring if they had cards which generated gold.

  • Fixed non-English localization for inventory tool tip.

  • Heist Close Call modifier should now update your potential score during play. This was a visual issue only and did not impact actual scores.

  • Belcher’s defeat popup now correctly displays the Clank! received. This was a visual issue only and did not affect the Clank! players were receiving.

  • Discard pile’s title should now display correctly if automatically selected by trash modal.

  • Enabling Fast Mode should no longer affect tutorial games.

  • Clarified hinting of the wraparound tunnel in the tutorial.

  • Tunnel monsters should now auto-select in later portions of the tutorial if you have the related toggle on.

  • Removed redundant tutorial prompt explaining minus Clank!

  • In Pass & Play matches, the rage track will remember whether each player left it open or closed and automatically change accordingly when moving to that player’s turn.

  • Heist modifier Healbot’s in-game scoring text should now displays correctly. This was a visual issue only and did not impact actual scores.

Gamepad

  • Players can no longer select the nameplate of a closed slot in a Pass and Play game.

  • Improved highlights on tutorial prompts, tunnel monsters, and inventory items.

  • RT reminder icon now displays for expanding trash modal prompt.

  • Using RT to Collapse/Expand a prompt no longer zooms the camera.

  • Players can now use RB/LB to move between inventories.

  • Improved Use Later button’s visuals with gamepad.

  • Audio tab button should now display correctly on Steamdeck.

Key Note: We listed the following as fixed in this patch when that is not correct. This bug will be fixed in an upcoming patch. Thank you for understanding.

  • In Pass & Play matches, the next player’s hand no longer displays until after the splash screen.
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