Clank! Digital August Hotfix 2!
Thieves–you’re under arrest! Ah-ha, just kidding. Today’s patch is chock-full of numerous fixes and improvements to make your - ahem - high-stakes antiques reallocation smoother and more pleasant.
Additions and Improvements
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Tweaked and replaced several Heist modifiers for a more varied experience.
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Overhauled the auto-camera behavior to stay out of your way when you don’t want it, and be more useful when you do.
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Adjusted the spacing of rooms and tunnels on the Barrow Mounds board to reduce the need for panning around.
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Created additional VFX for certain character movements and actions to make the characters more reactive to game events.
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Added images to take up edge borders when the game window is dynamically scaled, replacing the blank black which previously appeared.
Bug Fixes
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In addition to the above improvements, we’ve done a lot of bug-squashing.
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First-time trigger tutorials for deferred abilities should now properly appear when first encountering one.
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Resolved an interaction between the Heist modifiers Scholar and Hall of Mirrors which caused incorrect leaderboard scoring to occur. In-game scores were unaffected.
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You are no longer referred to as just “You” when not logged in.
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Fixed an issue where skipping to results could cause some iconography to be hidden on the scoring screen. This was a visual problem only and did not affect final scores.
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