Patch 1.05 - Minor Balance Changes
Here are the patch notes for our 1.05 patch:
Bug Fixes
We have finally managed to track down and fix the infamous "Freeze Bug" on Old Mines and Crossroads.
A certain enemy type (Stone Knight) was the culprit.
If the situation continues please feel free to report to us.
Level Balancing
Old Mines
- Starting Resource is increased to 600 and reward for waves increased to 400 at minimum.
Crossroads
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Starting Resource is increased to 1200 and reward for waves increased to 800 at minimum.
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Points for the level are increased from 35 to 40.
Enemy Balancing
Arboreal Shaman
-
Hp is increased from 550 to 650.
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Rock Summon damage is increased from 175 to 225.
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Poison Flower summon's active duration is decreased from 6 seconds to 2.5 seconds.
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Poison Flower summon's radius is decreased from 2.5 to 2.
Stone Knight
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Hp is reduced from 2500 to 2250.
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Stone Knight takes 250% damage from melee attacks (previously it was 200%).
Royal Guard
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Hp is reduced from 400 to 350.
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Resistance to melee attacks reduced from 25% to 0%.
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Resistance to explosion attacks increased from 50% to 75%.
Brass Golem
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Hp is reduced from 1000 to 500.
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Armor is increased from 1250 to 2000.
Wolf Rider
- Move speed is decreased from 7 to 6.
Wolf Banner Rider
- Move speed is decreased from 7 to 6.
Lantern Magus
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Lantern summon's life time in Normal Difficulty is reduced from 45 seconds to 12 seconds.
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Lantern summon's life time in Challenging Difficulty is reduced from 45 seconds to 24 seconds.
Trap & Tower Balancing
Ballista Tower
-
Damage is increased from 175 to 200.
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Damage hit radius is decreased from 2 to 1.5.
Carpet Tower
- Damage per carpet bomb is changed from 325-375 to 275-400.
Barrel Trap - Explosive
- Damage is increased from 150-250 to 225-300.
Barrel Trap - Chill
- Explosion radius is increased from 3 to 4.25.
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