9.13 Patch Updates
I rested for a few days, and then I started fixing bugs and adding new features again!
I don’t know that this is the first few days of making this game, and I don’t know how much money was spent. It is really meaningless and troublesome to calculate these, so I will not calculate these in the future.
The following are the results of the work in the past few days, because I am currently making this game as an amateur, so the progress will be slow. Thank you again for trying it out!
new features:
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Added the setting of background volume.
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The directionality of the sound and the double ear canal are increased, and the player can judge which direction the zombies are rushing from through the sound.
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Added a UI prompt for the location when there are 3 zombies remaining.
repair:
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Fixed an issue where the wooden stakes behind the house in the village scene could not block the camera
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Fix that the reload is complete, there is no way to shoot immediately
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Fixed zombies still hurting players when they are knocked back by melee
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Fix the problem that the bullet will hit the bullet
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The capsule shadow of the zombies is turned off, so that the player cannot see the shadow of the zombies upstairs from downstairs
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Fixed the issue that the bullet shell would hang in the air when it hits the air wall
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Reduce the distance that the zombies will be knocked away when the player is in a melee attack
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Fixed the melee trick needs 3 melee combat to trigger
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Speed up reloading
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Fixed several invincible locations
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Fixed not being able to aim when reloading
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Motion blur effect turned off
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Adjust the position of the player's aiming perspective
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