The Backroom map is finished!
I finally finished a map! Thank you for your months of waiting and support, most of this big update is the update of the back room map
Although the workload is very heavy this time, I am still very happy to finally finish a map, thank you for your continuous support!
**If you are able, you can also sponsor and support me: **
https://www.patreon.com/Chenjiacheng
Next, I will summarize this big update
Newly added
(all are updates to the back room map)
- A new factory scene in the back room map has been added, allowing two scenes with different styles to be seamlessly connected.
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New tasks and gameplay have been added to the back room map, which will increase the play time a lot.
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A new weapon AK74 is added for the back room map. You will pick it up during the mission.
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Added the function of replacing primary and secondary weapons. In the game, you can press 1 and 2 on the keyboard to switch freely.
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Added new weapons that use different bullet specifications, and the models of the bullet boxes when picking up bullets are also different.
- A new password function is added. You need to enter a random password to open a security door.
- A new play boundary has been added. Once you enter the factory, you cannot leave. If you forcefully leave, you will be teleported back.
- Almond water has been added. You can find it on the map. After picking it up, press P on the keyboard to open the backpack and drink it. It can restore part of the blood volume.
- Added more task prompts
- A new female researcher who can shoot has been added. When zombies come, she will automatically join the battle.
- A new roller shutter door controller is added. Press E on the keyboard when approaching to view the internal structure of the controller.
- A new gear handle has been added that can be picked up. Players need to find it in the scene.
- Added an interactive gear handle. You need to drag it out of the backpack and put it in the correct position to complete the installation.
- A new rolling shutter door that can be interacted with is added, which can be raised and lowered according to the task.
- Added interactive drawers that can be opened to see if there are any items in them
Tweaks and fixes:
- The back room map has been expanded and divided into upper and lower layers.
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Adjusted the location where weapons are generated at the beginning to make weapons easier to find.
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Adjusted the positions of walls that can be passed through. There are a total of 7 walls that can be passed through.
- Remake the post-effects of the VCR perspective.
- Adjusted the perspective of the conversation with the researcher from the third person to the first person, making the sense of immersion more real.
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The form of dialogue with researchers has been adjusted from the original text dialogue to AI dubbing.
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Speed up the time to collect zombie blood
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Fixed the issue where the female researcher could not pass through the wall, causing her to lie down when she hit the wall.
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Fixed the problem of incorrect bullet display
The following adjustments are for misty map
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The zombies at the supply point in the misty map have been deleted.
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When installing the fuse, the player cannot exit the installation to prevent the user from accidentally exiting the installation halfway through the installation. -
Change the button for installing the fuse to E on the keyboard
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Adjusted the position of the player’s birth point in the misty map
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Finally, thank you all for your continued support!
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