Patch notes 12/6/21
Fixed a few issues that can occur when loading older character files, introduced by yesterday's patch
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The variable LandingAnimationEnabled was discontinued (the same functionality is now replicated using CancelAttackOnLand- we've now swapped the variables for you automatically.)
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Usage of the frame action "Set Velocity to Input Direction" was causing files to parse incorrectly, resulting in partially loaded characters.
Slightly adjusted hitlag
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The attacking player experiences slightly fewer "freeze" frames of hit lag when their attack lands.
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This helps counteract the small landing lag that has now been added across all characters.
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