Patch notes 11-22-21
Major additions:
- Expanded the actions framework to include Events. From the Events pane, you can add actions to be triggered when a specific event happens (for example, playing a sound when the character dies, or setting the value of a charge counter variable when your character is hit by any attack).
Small character editor enhancements:
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Added ability to control landing animation for attacks by setting the LandingAnimationName variable (along with LandingAnimationEnabled and LandingAnimationFrame).
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After exiting test play or saving, your current animation is no longer forgotten by the editor.
Bug fixes:
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Adding an animation rig keyframe on top of an existing keyframe creates a duplicate keyframe that can't be edited.
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Actions that are too long can extend outside the editing pane, making it impossible to edit their params.
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Effect layer positions can be incorrect in battle if a scale was applied to the effect.
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Hitbox offsets can appear incorrectly in the character editor when loading subsequent characters.
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