Patch notes 3/7/22
Character editor performance improvements:
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The character editor has been optimized to run significantly faster and demand fewer system resources.
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Users on mid to high end PCs should see 60 FPS in the editor (in high quality mode), and users on lower end PCs that could not previously run the editor may be able to do so now.
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Optimizations by our team will continue, but we hope this improves the experience for many players!
Other character editor improvements:
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Added a new "Posing" menu when a bone is selected in an animation rig.
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From the Posing menu, you can set default depth offsets- useful for quickly matching the 2D layers you imported.
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You can also reset all depth offsets to zero.
Gameplay bug fixes:
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Projectile interactions stopped working in the previous patch, including the ability to reflect projectiles. This has been fixed.
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Two grabs executed at the same time could cause a soft lock.
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Pausing the game after a player is eliminated resulted in a crash.
Character editor bug fixes:
- Crash caused when loading JSON file due to invalid text appearing in the file: "0(ind)". This was generated in rare cases when saving a character.
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