New Stage: Lost Temple
Our team has had a busy month! We've been testing internally in preparation for the release of online multiplayer, but it needs a bit more time before we can release it so that we can make sure it works flawlessly for you all!
In the meantime, we've added a new level and fixed a large number of bugs.
Major updates:
- New stage added: Lost Temple
Small enhancements - character editor:
-
Added a 3D arrow or visualizing a bone's rotation direction while it's selected
-
Added setting to hide the floor (in Editor Preferences on the top left)
-
Added a plus button to add a new action
-
Animation rig bones stay selected when switching keyframes
Small enhancements - menus:
- Added setting for V-Sync
Bugs - battle mode:
-
Projectiles can get stuck on an edge
-
Jittering player sometimes shows wrong location after getting hit (happened when the player was rotated before the hit)
-
Ultra with grab property doesn't hit foes on the ground (can lead to wasting the ultra, and feels unfair)
-
Ultra meter bugs out when set using an action
-
Transition screen gets locked in place if pausing on The Editor
-
Gracefully exit match and throw a warning if we fail to load a character
-
In The Editor, players don't fall off the platforms when the scene transitions
Bugs - menus and controllers:
-
Unable to save controller deadzone settings (they got reset upon leaving the menu)
-
Windowed mode doesn't work for some PCs unless you press F11
-
Performance: stuttering when adding new players on the character select screen
-
Choosing random on the character select can assign the same color palette index as another player
-
Pressing start on the loading screen skips loading Steam Workshop characters
Bugs - character editor:
-
Workshop characters sometimes aren't visible in the Upload to Steam (required to update an existing character)
-
Box selection accuracy is off in the Import Sprites pane
-
One-click sprite import fails if sprite is touching the side of the texture
-
Crash seen occasionally (unkown cause): GetPreviousOrCurrentKeyframeIndex --> Array index out of bounds
-
Rare crash (unknown cause): ApplySpriteLayerSettingsToCurrentTimeline
-
Crash seen when binding an animation rig bone and then clicking another menu
-
Players can cause a crash by adding an infinite Go To And Play loop
-
Unable to move for a short time when first entering Test Play
-
Pressing undo after deleting an animation rig timeline and adding a new one -> creates a duplicate animation rig timeline
-
Undo didn't undo all changes to an animation rig after accepting- animation bone data sometimes remained broken after trying to undo
-
Adding multiple Views to an animation rig with different bind rotations can result in the character's animation bone transforms to get be offset strangely
More to come soon! ~The Smack Studio Team
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.