Patch notes 8/1/23
This patch fixes a large number of bugs, including some issues introduced in the update on 7/30. We've done a pass on almost all bugs reported in our Discord, and we'll continue to knock them out- thank you to everyone who has helped report issues!
Heads up for players with a Nvidia RTX 3080, 3090, or 4080 graphics card: the glitchy pixels issue reported below is still an issue for these graphic cards specifically. We're bringing on a new developer specializing in graphics processing to help us ensure that it's resolved quickly so that players aren't blocked from using the editor. 🛠️
Fixes to the 7/30 update:
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Glitching pixels seen in the character editor on many PCs after the update
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Pressing undo after deleting a bone can cause a crash
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"Fatal errors" can occasionally occur when importing sprites using Single Click mode
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Editing bones can lead to a crash
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List of bones to bind does not include some newly added bones (or they are in the wrong position compared to the Bones tab)
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Crash while editing character: "SetGlobalBoneSettingForCurrentFrame"
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Cora's ultra isn't working correctly (control of cursor is incorrect, due to an issue with Set Movement Velocity From Input Direction)
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Small performance improvements to Lost Temple
Other bug fixes - battle / menus:
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Charging attacks was no longer increasing their damage and knockback
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Players can create an infinite loop in a projectile using GoToAndPlay (resulting in a crash)
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Kill player if they deliberately jump too high above the top killzone (prevent infinite upward movement)
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During an Ultra, if the Ultra deals damage through the launch grabbed player action, the character will regain Ultra meter (for consistency with regular attacks, they shouldn't)
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When selecting a character, you can move the cursor offscreen infinitely, possibly causing the player to lose it accidentally
Other bug fixes - character editor:
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Sprite panes and other properties panes stay open when entering test play and can overlap the loading door
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Animation rig views can get cut off if there are too many (added ability to scroll)
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Animation rig layer names can get cut off if there are too many in the Rig Layer Configurations pane (added scroll)
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When adding bones in the animation rig details pane, you can accidentally click on the border and create an unwanted bone
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When clicking the "Add" button in the animation rig bones activity, automatically select the root bone if none selected (otherwise, no bone will be added when clicking)
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Bone length can only be changed using the button at the top, and can't be changed using the edit box like other properties
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Throw warning when player tries to import a jpg (only png is supported)
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In 3D settings for an animation rig, the depth thumbnails don't update to match the actual depth map when you draw on it
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Backspace should not delete anything except text
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Tabbing out of the editor and back in can cause a crash ("GetComputeShaderDataStructs")
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In the export options, the labels for row/column count are switched
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After importing a sprite sheet and clicking on it to open the "Add sprites from sprite sheet" window, the Alignment action has the wrong mouse hover tooltip information
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When opening settings panes, other settings panes should be closed (including copies of the current pane)
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Crash when editing character: "GetClosestConfigurationForEachLayer"
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Crash: create a blank character, add an animation rig, select default depth offsets
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