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Patch notes 4-24-23

New features:

  • The sprite canvas is now visualized with a fancy glowing border, as shown below. This lets you finally see the borders of your animation rigs, sprites, and effect layers!

  • We added option in the Add Sprites pane to align sprites with their center at the origin

  • We added an option to make the Fill tool transparent

  • We improved performance for sprite rendering in the editor

Editor bugs fixes:

  • Characters can be rendered with "striping" or missing pixels on some hardware

  • Saving with blank filename or invalid characters fails to save the files (and prevents saving for the rest of the session)

  • Crash if you click Test Play while the load dialog is open

  • Crash can occur after pulling an if statement into its own child action hierarchy

  • Crash occasionally seen after binding bones: GetMaxDepthForSprite

  • Sprite Effect Layer Z Position: the Sprite Effect Layers are sometimes rendered in the wrong order due to z-fighting

  • The area that allows you to type the sprite name in an option box is very small

  • Sometimes "New Resulting Action" does not show when an If statement is selected, and instead "new Action" shows

  • Undo sometimes doesn't work for effect layer properties

Gameplay bug fixes:

  • Crash can occur when you grab an edge with ReturnCharacterStatsToDefault in your OnUpdate event

  • When multiple players join, sometimes a player using a USB controller can't move the cursor on the stage select screen

  • The right stick(C-Stick) can't be used to cancel an attack when using the "Can Cancel Into Another Attack" setting

  • Player position sometimes resets after using MovePlayerX, resulting in player being positioned incorrectly

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