Patch notes 4-24-23
New features:
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The sprite canvas is now visualized with a fancy glowing border, as shown below. This lets you finally see the borders of your animation rigs, sprites, and effect layers!
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We added option in the Add Sprites pane to align sprites with their center at the origin
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We added an option to make the Fill tool transparent
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We improved performance for sprite rendering in the editor
Editor bugs fixes:
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Characters can be rendered with "striping" or missing pixels on some hardware
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Saving with blank filename or invalid characters fails to save the files (and prevents saving for the rest of the session)
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Crash if you click Test Play while the load dialog is open
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Crash can occur after pulling an if statement into its own child action hierarchy
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Crash occasionally seen after binding bones: GetMaxDepthForSprite
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Sprite Effect Layer Z Position: the Sprite Effect Layers are sometimes rendered in the wrong order due to z-fighting
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The area that allows you to type the sprite name in an option box is very small
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Sometimes "New Resulting Action" does not show when an If statement is selected, and instead "new Action" shows
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Undo sometimes doesn't work for effect layer properties
Gameplay bug fixes:
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Crash can occur when you grab an edge with ReturnCharacterStatsToDefault in your OnUpdate event
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When multiple players join, sometimes a player using a USB controller can't move the cursor on the stage select screen
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The right stick(C-Stick) can't be used to cancel an attack when using the "Can Cancel Into Another Attack" setting
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Player position sometimes resets after using MovePlayerX, resulting in player being positioned incorrectly
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