Patch notes 9/20/23
Character editor enhancements:
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Added a selection scaling tool: select a region in a sprite and then drag the handles to resize it
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Added a Scale setting in the Import Sprite window
Bug fixes:
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Crash seen when loading characters or binding bones, following the update on Saturday: "D3D Device Lost"
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Crash occassionally seen when using the fill tool on large regions
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Removed warning when player has no workshop characters: "Failed to load Workshop characters"
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Crash could result from this workflow: hide animation rig layers on a keyframe, bake the animation rig for the frame, then try to unhide the animation rig layers
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Fixed some small issues with character templates: some animation contained old sprites
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Custom sounds were kept after finalizing even if they were deleted in the character editor
Improvements to CPUs:
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Small improvements to CPU logic for handling ledges, seeking target
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CPUs rarely used aerial attacks
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