Taunts and Tweening
Taunts are here! 📢 This patch includes taunt animations for the base roster, as well as the ability to make your own.
We've also added new tween settings. Tweens allow a smooth movement transition between keyframes. You now have the option to enable or disable tweens on a timeline by right clicking a keyframe:
Full list of changes:
Taunts:
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Added a new taunt animation, and all base roster characters have a taunt
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Added a taunt button in the controller and keyboard options
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Enabled input listeners for taunt button (press/release)
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Added variables TauntKeyHitForFrameEvent and TauntKeyDownForFrameEvent
New tween settings:
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Tweens now appear visually on the timeline
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Right-click a tween to enable/disable it, or toggle all tweens on the layer
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New setting in the Preferences menu: create tweens by default
Custom character filtering options:
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Added a text filter for looking up custom characters and workshop characters by name on the Manage Characters screen
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Added a "Toggle all" option
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Characters are now listed in alphabetical order on the Manage Characters screen and the character select screen
Gameplay updates:
- Players now face each other on match start (rather than always facing to the right)
Character editor enhancements:
- Slightly improved handling for thin lines when rendering
Bug fixes:
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Crash sometimes seen when applying the default bind pose
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Jumping after grabbing a ledge can cause you to teleport to the middle of the platform in some cases
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Shift doesn't work for dash in the editor
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Scale setting didn't save in the sprite window
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Fatal error when trying to import sprites: UAnimationRigDetailsWidget::EndSpriteDrawing()
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Game crashes when trying to draw on a sprite layer: GetMousePositionInCanvasSpace()
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Exiting Test Play while in ultra pause changes the lighting in the editor and prevents re-entering Test Play
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