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Taunts and Tweening

Taunts are here! 📢 This patch includes taunt animations for the base roster, as well as the ability to make your own.

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We've also added new tween settings. Tweens allow a smooth movement transition between keyframes. You now have the option to enable or disable tweens on a timeline by right clicking a keyframe:

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Full list of changes:

Taunts:

  • Added a new taunt animation, and all base roster characters have a taunt

  • Added a taunt button in the controller and keyboard options

  • Enabled input listeners for taunt button (press/release)

  • Added variables TauntKeyHitForFrameEvent and TauntKeyDownForFrameEvent

New tween settings:

  • Tweens now appear visually on the timeline

  • Right-click a tween to enable/disable it, or toggle all tweens on the layer

  • New setting in the Preferences menu: create tweens by default

Custom character filtering options:

  • Added a text filter for looking up custom characters and workshop characters by name on the Manage Characters screen

  • Added a "Toggle all" option

  • Characters are now listed in alphabetical order on the Manage Characters screen and the character select screen

Gameplay updates:

  • Players now face each other on match start (rather than always facing to the right)

Character editor enhancements:

  • Slightly improved handling for thin lines when rendering

Bug fixes:

  • Crash sometimes seen when applying the default bind pose

  • Jumping after grabbing a ledge can cause you to teleport to the middle of the platform in some cases

  • Shift doesn't work for dash in the editor

  • Scale setting didn't save in the sprite window

  • Fatal error when trying to import sprites: UAnimationRigDetailsWidget::EndSpriteDrawing()

  • Game crashes when trying to draw on a sprite layer: GetMousePositionInCanvasSpace()

  • Exiting Test Play while in ultra pause changes the lighting in the editor and prevents re-entering Test Play

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