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Voice Acting And Character Balancing

We have exciting news: voice lines have been added to the base roster! 🎙️

The entire roster has also been rebalanced to make gameplay more fun offline and online, and we've added small bits of polish like skid animations and custom landing animations for attacks.

If you're playing online, we've added simple chat so that you can communicate with other players in the lobby!


Full list of updates, bug fixes, and balancing changes:

Major changes:

  • Added voice lines for the base roster

  • Rebalanced the base roster

  • Added simple chat for online

Online bug fixes:

  • The option to remove players sometimes doesn't appear

  • Fixed issue: can't remove player if they're not in the lobby

Other bug fixes:

  • CPUs stopped wavedashing and playing effectively while in neutral in a recent patch due to interference from other code

  • CPUs can get stuck running into a wall on Sky Garden

  • The "Remember to save your work" canvas doesn't play music when you click save

  • An invisible hitbox can remain in test play when loading a new character (strange behavior can occur when touching it)

  • Character editor: can press Load with no character selected (results in not loading the Empty Template)

Small enhancements:

  • Warning: update to the most recent version of Steam when playing online

  • Reduced radius for jostling collision checks slightly (to avoid pushing players out of reach of attacks)

  • Added a new hitbox option: "Don't trigger actions if blocked"

Character animations:

  • Added transition animations for all characters when ending dash

  • Added custom landing lag animations and slightly increased landing lag from attacks across the cast


Character balancing changes 12/21/23:

Cora: 🟢gravity slightly (make her just slightly floatier, and jumps higher so that some aerial combos can connect) 🟢Made side strong, forward air, and backward air launch angles slightly more horizontal (to give her better side killing options) 🟢Improved hitboxes so that foes don't fall out of jab, up tilt, side strong, and neutral air 🟢Down B fan shot comes out 2 frames earlier and has an improved hitbox so that foes don't fall out of it 🔴Decreased air acceleration slightly

Dagen: 🟢Increased speed of jab and side tilt 🟢Reduced landing lag on neutral air slightly, and increased hitbox size 🟢Ultra now pulls foes toward the center to prevent them from falling out 🟢Changed the launch angle on side strong, fair, and back air to be a bit closer to horizontal (to give him better side killing options) 🔴Decreased power on up air and up strong slightly (to avoid cheap kills out the top) 🔴Decreased hitbox height on Down B fire (previously too difficult to jump over)

Galvan: 🔴Up B is now a bit slower and has a smaller hitbox, and it boosts Galvan upward slightly when the lightning fires (preventing easily chaining the attack into a combo) 🔴Reduced air speed slightly 🔴Reduced power multiplier on up strong slightly, reduced its hitbox range, and made it slightly slower 🔴Reduced speed of down B (to avoid spamming the projectile) 🔴Neutral B now spawns a projectile slightly lower so that it's easier to jump over

Granite: 🟢Side strong launch angle is slightly more horizontal (to give him a better side killing option) 🔴Increased landing lag on forward air

Kaien: 🟢Neutral B charges a few frames faster (so that the double fireball is a more useful option) 🔴Reduced Up B's vertical recovery distance and knockback scaling (to prevent cheap KOs out the top) 🔴Increased landing lag on neutral air

Lotus: 🟢Updated hitboxes on up tilt to prevent foes from falling out 🔴Added a few frames of delay at the start of her ultra to make it reactable by opponents 🔴Reduced the power boost on her rage mode strong attacks slightly

Spry: 🟢Made side strong, forward air, and backward air launch angles slightly more horizontal (to give her better side killing options) 🟢Improved hitboxes on up strong to prevent foes from falling out 🔴Added more ending lag to forward tilt, up tilt, and down tilt 🔴Reduced speed and hitstun of neutral B lasers 🔴Significantly reduced damage and killing power of charged neutral B laser

Tate: 🟢Increased killing power of up air 🟢Side strong launch angle is slightly more horizontal (to give him a better side killing option) 🔴Reduced killing power of ultra 🔴Reduced killing power of down B 🔴Down air no longer allows immediately comboing into another attack when it hits an enemy

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