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Custom Sounds + New Selection Tool

This week's update includes the ability to add custom sound effects- and we're excited to see what the community can do with them! 🎤 We will be adding voicelines for the base roster in the coming weeks, after auditions are complete for selecting our voice actors.

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In addition to custom sounds, we've added a new sprite selection tool- so you can select a region of pixels, drag it, and copy it between layers. We have some addition tools coming soon to make it easier than ever to edit your sprites directly in game! ✏️

Full list of changes:

Custom sounds effects:

  • You can now add custom sound effects to your characters (there's an option to "Import Custom" from the Add Sounds pane on the right side)

  • Added a new action: "Play Sound From List" - allows adding up to five sounds, and it will pick one at random

New Sprite Selection tool:

  • The new tool is available anywhere that you can draw sprites (animation rigs and the main animation timeline)

  • With the Selection tool selected, use the mouse to select a region of sprites

  • Once selected, click the region to drag it around

  • Pressing delete will delete just the selected area

  • Ctrl+A selects the entire canvas

  • Ctrl+C copies a selected region, and Ctrl+V pastes it (so you can copy content between animations and animation rig layers)

  • Importing a sprite places it in a selection automatically so that you can drag it without impacting other sprites on the frame

Changes to the Import Sprites pane:

  • Added a new option to "Clear existing" - if false, the added sprite won't override the existing sprites on the frame, so you can assemble multiple sprites without needing an external editor

  • Replaced the "Keep window open" button with a pushpin visual icon in the top left corner

  • All settings are now saved when you close the window so that you don't need to select them again next time

Character editor - small visual changes:

  • New outline button for animation rig timelines

  • Added a warning before importing a sprite if no animation rig layer is selected

Bug fixes:

  • Audio muted while the app is running was the background (it now continues playing)

  • Deselecting hitboxes can cause a rare crash

  • "Failed to download workshop characters" error is triggered on launching the game when player has 0 workshop characters

  • Set Random Value can't set the max value if it's an Integer variable

  • Undo in the animation rig details pane can cause sprites on unselected layers to revert incorrectly

  • After undoing a bind operation in the animation rig details pane, redoing doesn't always work

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