Patch notes 5/13/23
Enhancements:
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Added support for Nintendo Gamecube adapter and Switch Pro controller
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Performance improved in the character editor (changes to the rendering pipeline)
Bug fixes:
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Missing pixels occur when rendering character in the editor on some hardware
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Crash when using Drag Select to select a region outside the bounds of a PNG
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Crash when loading certain png image files
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Parrying causes ownership of projectile to be lost before calling the On Got Parried event (breaking Galvan's Magnet Ball)
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Clicking "x" on the title screen didn't close the game
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Throws gave players an extra jump, letting them do their grounded jump in the air
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Grabbing someone while they're in hitstun causes them to escape the grab
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If knocked out of a grab where the grab locator changes the character’s Z axis, you remain on that same spot on the Z-axis
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Leaving the character editor resets all color palettes to default upon entering the character select screen
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Undo while in the Depth Editor pane can cause a bug - currently undo is prevented while in that activity
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