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v3.2.9 Update Released

We're shipping a small update today containing bugfixes reported by the community from previous patch, few Angelscript additions and other miscs. Full details in the patch notes below:

Changelog

Angelscript

  • Added "Utils.RemoveImage".

  • Fixed "Globals.SetAutoBalanceBlocked(bool)" not working in Objective maps.

Characters

  • Fixed missing texture on Paul Zombie's viewmodel arms.

Client

  • Added checks to prevent changes to DirectX levels.

  • Fixed a case where a certain player wouldn't be displayed in 'Player List'.

Game rules

  • Added experimental forced infection cure when someone dies.

  • Fixed auto balance chat spam mostly on custom gamemodes such as PG maps and The Hidden.

Maps

  • Added and updated item balance and other AS event scripts in the following maps: Aquatica, Biotec, Corpsington and Sapidcerebrum.

  • [Aquatica] Changed zombie respawn timer to not go below 1.

  • [Biotec] Fixed Lab's side doubledoors not correctly breaking via I.E.D and smoothed the zombie ladders on outside tree spawn.

  • [Frozenheart] Fixed garage side door not properly opening when being blocked and updated tree models skyboxes with less verts.

  • [Cinema] Added an anti-idle zombie method on certain spots where Survivors can't reach.

General

  • Removed unnecessary Half-Life 2 singleplayer stuff.

User Interface

  • Changed badge popups (Commander, Medic, etc...) to be an Angelscript (and SourceMod) exclusive feature.

  • Minor font scaling changes to scoreboard and ammobank hud for 1080p and higher resolutions.

Weapons

  • Updated Glock17 spread and yx with better values.

  • Updated Revolver damage multiplier on head only.

  • Updated Chair dmg multiplier and removed its unique vertical trace module.

  • Updated Shovel dmg multiplier both head and body slightly.

  • Fixed collision and rigging on Grenade worldmodel.

  • Fixed Winchester secondary attack not refreshing camping timer.

  • Updated phone names list.

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