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Weekly Update: Mar 28, 2025

Over the past three weeks I've been working on improving Deck / controller support and the updated build is now deployed (along with a few other unrelated fixes) on the beta test branch.

In the process I had to make a number of small changes to how UI / and input were handled, so there's the potential that this has introduced new bugs. For that reason I'm going to leave this build on the opt-in branch for a bit longer. I'd encourage any brave commanders who want to help to switch to that branch to help flush out any bugs.

Compared to the current default build, this changes/adds:

  • Improved Save & Load menus to enable all functionality via controller inputs, including toggling selections for delete, deleting old autosaves, etc.

  • When text scaling is set to maximum (set by default on the Deck) all text should be a minimum of 9 pixels high at 1280x800 resolution.

  • Eliminated areas where scaled text overlaps other UI elements

  • Dropdowns now keep current selection in view when using controller

  • All text input fields should bring up the virtual keyboard on the Deck

  • Now possible to toggle highlight, fog in map mode

  • Research panel correctly keeps research selection in view

  • In cases where there are two scrollviews visible (such as the ship log), right stick scrolls the first, dpad scrolls the second.

  • Cargo screen allows for quickly analyzing items and proceeding to the next

  • Improved input handling in the shipyard

  • Chromaplate swatch customization now works with controller

  • Crew help should correctly reference controller inputs instead of keyboard if the controller is being used

In addition there are a few general fixes:

  • If the player has set a "design goal", the trade screen previously did not show short falls in the faction's own reserve currency. Now it does.

  • Rendering optimization when in map mode

  • Several minor typos

Until next week! Kevin

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