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Weekly Update: Apr 25, 2025

If you missed the announcement from earlier this week, the default build has been updated to Kepler 21530, mostly with changes for improved Deck / Controller support, with a few other patches.

Deck/Controller Improvements:

  • Improved Save & Load menus to enable all functionality via controller inputs, including toggling selections for delete, deleting old autosaves, etc.

  • When text scaling is set to maximum (set by default on the Deck) all text should be a minimum of 9 pixels high at 1280x800 resolution.

  • Eliminated areas where scaled text overlaps other UI elements

  • Dropdowns now keep current selection in view when using controller

  • All text input fields should bring up the virtual keyboard on the Deck

  • Now possible to toggle highlight, fog in map mode

  • Research panel correctly keeps research selection in view

  • In cases where there are two scrollviews visible (such as the ship log), right stick scrolls the first, dpad scrolls the second.

  • Cargo screen allows for quickly analyzing items and proceeding to the next

  • Improved input handling in the shipyard

  • Chromaplate swatch customization now works with controller

  • Crew help should correctly reference controller inputs instead of keyboard if the controller is being used

General fixes:

  • If the player has set a "design goal", the trade screen previously did not show shortfalls in the faction's own reserve currency. Now it does.

  • Rendering optimization when in map mode

  • Several minor typos

There's also a small patch, currently on the opt-in beta branch that I expect to deploy to default in the next few days. This will fix:

  • If the player is in Planning Mode in the shipyard they will be able to load blueprints that they do not have the tech/resources for

  • "Exit station" and "Delete saves" alert/confirmation dialogues now allow selection of a button when using the controller

  • Several more minor typos

In other news, my wife and I are planning a trip at the end of May where I plan to attend the Nordic Game Conference in Sweden, so there will be a pause in regular updates around that time.

Until next week!

  • Kevin
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