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Weekly Update: June 7, 2024

I'm currently working on an update to Kepler. This will initially be deployed on the Kepler opt-in branch. This means that it is intended to be save-compatible with existing Kepler games, but might be buggy so I don't want to deploy it straight to the default build. (Opt-in instructions here if you want your game to update as soon as its available, choose "Unstable Kepler").

This update will add:

  • Text scaling in Options

  • Option to change default map zoom behavior

  • Map "highlight investigate" now also draws attention to any unscanned or unsurveyed planets (a somewhat common cause of players getting stuck is players failing to notice a planet that was detected but never scanned)

  • Changes to gamepad controls

  • Change to the behavior of the gravity gun

  • Experimental difficulty settings

  • Minor new anomalies, off-path content

  • Shields and battlestation charges persist across saves

  • Reduced the crew repair effect for large crews

  • Tips in map view

  • Minor optimizations

  • Various minor bugs, typo fixes

There are a few more changes that it needs and some smoke testing, so I don't have an ETA, but unless something goes wrong, I expect to deploy it in the next week.

Until then,

  • Kevin
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