Weekly Update: June 7, 2024
I'm currently working on an update to Kepler. This will initially be deployed on the Kepler opt-in branch. This means that it is intended to be save-compatible with existing Kepler games, but might be buggy so I don't want to deploy it straight to the default build. (Opt-in instructions here if you want your game to update as soon as its available, choose "Unstable Kepler").
This update will add:
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Text scaling in Options
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Option to change default map zoom behavior
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Map "highlight investigate" now also draws attention to any unscanned or unsurveyed planets (a somewhat common cause of players getting stuck is players failing to notice a planet that was detected but never scanned)
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Changes to gamepad controls
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Change to the behavior of the gravity gun
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Experimental difficulty settings
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Minor new anomalies, off-path content
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Shields and battlestation charges persist across saves
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Reduced the crew repair effect for large crews
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Tips in map view
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Minor optimizations
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Various minor bugs, typo fixes
There are a few more changes that it needs and some smoke testing, so I don't have an ETA, but unless something goes wrong, I expect to deploy it in the next week.
Until then,
- Kevin
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