Kepler 17311 Update
Since Kepler was promoted to default, I've updated the opt-in beta branch twice with a number of fixes and changes. Several dozen brave commanders have put enough time on these builds that I feel they're ready for the main branch.
Kepler 17311 Changes/Fixes:
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If a player fighter drone is too far from ship, will be instantly recalled, allowing player to use fast travel without waiting for fighters
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Text scaling in Options
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Option to change default map zoom behavior
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Map "highlight investigate" now also draws attention to any unscanned or unsurveyed planets (a somewhat common cause of players getting stuck is players failing to notice a planet that was detected but never scanned)
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Changes to gamepad controls
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Change to the behavior of the gravity gun
If Lost Goryr is not found within a few minutes of spawning, location will be revealed by crew.
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Minor new anomalies, off-path content
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Minor mission fixes, adjustments
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Shields and battlestation charges persist across saves (but not Havok, yet)
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Reduced the crew repair effect for large crews
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UI tips in map view
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Fixed missing "The End" achievement
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Removed unused resource (Metallic He) from display lists
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Minor optimizations
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Fixed null reference error
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Various minor bugs, typo fixes
In addition to those changes, there's now a preliminary "difficulty" setting that doesn't have a UI yet.
To change difficulty, open up the developer console with F11. Then enter SetDifficult(x) where x is a positive or negative number. Negative numbers make the game easier than default, positive numbers make it harder. The scale is exponential, so start with small numbers (e.g., +/- 0.5 or 1.0).
Difficulty is application-wide, rather than per save.
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