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Build Updated to 17342

Over the past few weeks I've been posting incremental updates to the opt-in beta branch. With no reports of new issues introduced by the changes, I'm now promoting the latest to the default branch.

Build 17342 Notes:

  • Highlight interactions on map now color codes based on category (purple = detected but unscanned, yellow = scanned but unsurveyed, teal = additional investigation possibilities, dark green = trade outpost)

  • Added new tech that has a probability of briefly illuminating ships beyond normal sensor range on map

  • New mini-side quest to unlock said tech

  • Boosted map visibility of void nebulae

  • Skill info on Crew Panel shows related techs

  • Add button to delete all autosaves older than 24 hours

  • Added dev console commands "RenamePlayer(first, last)" and "RenameShip(shipname)" (names must be in quotes, e.g., RenameShip("The Explorer")

  • Several minor help/hints

  • Don't show/load saves with a version greater than current version

  • Minor tweaks to difficulty

  • Numerous changes to controller/gamepad/deck inputs

  • Refactored Cargo artifact display to be more efficient

  • Improved gamepad Cargo interface

  • Improved gamepad Research interface

  • Crew will not Battlestation if ship is 100% strength

  • Fix missile autolock logic

  • Deactivate invisible map icons (reduces draw calls in map mode)

  • Fixed various localization bugs, missing symbols

  • Updated translation for French with volunteer's corrections

  • Updated several missing localization symbols

  • Minor change to map logic to reduce updates, VFX calls when not in map mode

  • Fixed possibility of region being added "nowhere"

  • Fixed possible broken anomaly

  • Fix for errors during manual save erroneously appearing successful, now shows error message

  • Misc minor fixes

  • Several typos fixed

17343 Hotfix:

  • Fix for Battlestations not obeying cooldown

  • Fix for wrong character sets on RU, PL experimental translations

17344 Hotfix:

  • Prevent player from saving once "game over" is displayed

  • Failsafe for (probably very rare) soft lock scenario caused by saving after game over

Thanks for playing Starcom: Unknown Space!

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