Balancing and Bug Fixes - v1.3.59
Hey Oracles,
New patch focusing on balancing the new content (and few stuff from old content π) and fixing bugs that were introduced in the last patch.
Patch Notes
General
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Added Event dice to Compendium. Now there is a proper section for Event dice just like Event Blessings.
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Swaped Herbalist's Clippers and Blooming Herbs Blessing effects that were wrongly swaped.
Balancing
Neutral
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Buffed Starry, buffed die Lv4 and 5, added Purify to Serenity die face.
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Nerfed Sentry Gun, decreased Max Corruption and nerfed die values.
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Nerfed Magnetizer, decreased Max Corruption.
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Nerfed Vortex Generator, decreased Max Corruption.
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Nerfed Divine Cog, nerfed Purification Overflow, increased trigger from 8 to 10, decreased Purification dealt from 2 to 1 and now the Purification that exceeds the counter is lost.
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Nerfed Eyed Talisman, changed the drawback to "At the start of each turn, all enemies receive 2 Corruption." and increased the turn that the Purification is received from 4 to 5.
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Nerfed Stalking Jester, increased from every 2 to every 3 Starter Die.
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Buffed Eridanian Mask, now the counter is kept between battles.
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Now Dice Cage event doesn't appear anymore if player have Stalking Jester, Eridanian Gauntlet or if player forged all his Starter Die on Mysterious Jester event.
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Nerfed Darkness Shard, changed Purification increase from all target to all enemies.
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Balanced Diadem of Madness, changed Purification increase from all target to all enemies and change Corruption increase from any source to non-enemy source.
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Nerfed Miasma Cloak, changed Purification increase from all target to all enemies.
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Nerfed Daring Hat, decreased Boost gained from 3 to 1.
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Nerfed Pacifist's Hat, decreased Boost gained from 3 to 2.
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Nerfed Wealth Box, decreased Star Shards gained from 75 to 50.
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Nerfed Reduction, decreased Purification dealt from 2 to 1.
Moonie
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Nerfed Silver Snare. Changed die values and changed 2 Silver Snare die faces with Corrupt.
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Buffed Scarlet Sigil Balanced Die values.
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Buffed Expertise, changed from Risky Die to Balanced Die, now it has 4 Expertise die faces. Buffed Epic Die, now all die faces are Expertise and added Draw 1 to 2 die faces.
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Buffed Convert Safe Die, added Draw 1 to 2 die faces.
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Removed Convert Balanced Die and Epic Die.
Cellarius
- Nerfed Odd Seaweed, increased Risky Die amount from 3 to 5.
Bug Fixes
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Fixed Water Sword not applying Light Shield.
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Fixed Unpredictable + Trickster Cross-Staff + Reroll softlock.
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Fixed Mentalist's Hat counter going above the trigger threshold.
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Fixed Mentalist's Hat blinking when it is not about to trigger.
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Fixed Purging Incense not triggering when a Hex Die is played.
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Fixed Gloomy Monocle with Penumbra Glare 4 instead of 3.
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Fixed Astral Calling + Reshuffle softlock.
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Fixed Bottled Aurora + overdrawing dice making it possible to play actions while Bottle Aurora UI is on.
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Fixed Flawless Hat triggering with Corruption from non-player source.
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Fixed wrong dice count on Compendium.
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Fixed Cleromancy not drawing dice when draw pool is empty.
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Fixed Herbalist's Clippers and Blooming Herbs Blessing having swaped effects between them.
May Astrea bless you π β€οΈ
- Leonardo Castanho, community manager and lead dev of Astrea
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