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Balancing and Bug Fixes - v1.3.59

Hey Oracles,

New patch focusing on balancing the new content (and few stuff from old content 😜) and fixing bugs that were introduced in the last patch.

Patch Notes

General

  • Added Event dice to Compendium. Now there is a proper section for Event dice just like Event Blessings.

  • Swaped Herbalist's Clippers and Blooming Herbs Blessing effects that were wrongly swaped.

Balancing

Neutral

  • Buffed Starry, buffed die Lv4 and 5, added Purify to Serenity die face.

  • Nerfed Sentry Gun, decreased Max Corruption and nerfed die values.

  • Nerfed Magnetizer, decreased Max Corruption.

  • Nerfed Vortex Generator, decreased Max Corruption.

  • Nerfed Divine Cog, nerfed Purification Overflow, increased trigger from 8 to 10, decreased Purification dealt from 2 to 1 and now the Purification that exceeds the counter is lost.

  • Nerfed Eyed Talisman, changed the drawback to "At the start of each turn, all enemies receive 2 Corruption." and increased the turn that the Purification is received from 4 to 5.

  • Nerfed Stalking Jester, increased from every 2 to every 3 Starter Die.

  • Buffed Eridanian Mask, now the counter is kept between battles.

  • Now Dice Cage event doesn't appear anymore if player have Stalking Jester, Eridanian Gauntlet or if player forged all his Starter Die on Mysterious Jester event.

  • Nerfed Darkness Shard, changed Purification increase from all target to all enemies.

  • Balanced Diadem of Madness, changed Purification increase from all target to all enemies and change Corruption increase from any source to non-enemy source.

  • Nerfed Miasma Cloak, changed Purification increase from all target to all enemies.

  • Nerfed Daring Hat, decreased Boost gained from 3 to 1.

  • Nerfed Pacifist's Hat, decreased Boost gained from 3 to 2.

  • Nerfed Wealth Box, decreased Star Shards gained from 75 to 50.

  • Nerfed Reduction, decreased Purification dealt from 2 to 1.

Moonie

  • Nerfed Silver Snare. Changed die values and changed 2 Silver Snare die faces with Corrupt.

  • Buffed Scarlet Sigil Balanced Die values.

  • Buffed Expertise, changed from Risky Die to Balanced Die, now it has 4 Expertise die faces. Buffed Epic Die, now all die faces are Expertise and added Draw 1 to 2 die faces.

  • Buffed Convert Safe Die, added Draw 1 to 2 die faces.

  • Removed Convert Balanced Die and Epic Die.

Cellarius

  • Nerfed Odd Seaweed, increased Risky Die amount from 3 to 5.

Bug Fixes

  • Fixed Water Sword not applying Light Shield.

  • Fixed Unpredictable + Trickster Cross-Staff + Reroll softlock.

  • Fixed Mentalist's Hat counter going above the trigger threshold.

  • Fixed Mentalist's Hat blinking when it is not about to trigger.

  • Fixed Purging Incense not triggering when a Hex Die is played.

  • Fixed Gloomy Monocle with Penumbra Glare 4 instead of 3.

  • Fixed Astral Calling + Reshuffle softlock.

  • Fixed Bottled Aurora + overdrawing dice making it possible to play actions while Bottle Aurora UI is on.

  • Fixed Flawless Hat triggering with Corruption from non-player source.

  • Fixed wrong dice count on Compendium.

  • Fixed Cleromancy not drawing dice when draw pool is empty.

  • Fixed Herbalist's Clippers and Blooming Herbs Blessing having swaped effects between them.

May Astrea bless you πŸ’™ ❀️

  • Leonardo Castanho, community manager and lead dev of Astrea
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