Hotfix 24 - Fixing enemy difficulty - v0.6.13.134
Patch Notes
Balance
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Reduced Arachnid enemy health
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Increased player melee damage
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Reduced Seeker enemy health significantly
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Difficulty of all Challenge Ratings and Player Counts has been adjusted to feel more approachable
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Common ammo pickups now drop more frequently. Common ammo pickups restore 15% of max ammo, and large ammo pickups restore 25%.
Improvements
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Jammer weak points can now be damaged by explosives
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Shipping container doors can now be damaged by explosives
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Sticky Grenades can now be thrown through tight spaces and will stick to other players
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Grenades and missiles no longer pass through shipping containers
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Extended grapple point range on the Dart ship
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The refugee ship objective marker now persists until the repair objective is completed, preventing players from losing track of the ship's location
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The lava wall in the finale now reaches its destination on the 8th jump instead of the 7th
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Enemy walking behavior in certain Points of Interest has been improved
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Arrival screen now correctly displays the list of sector modifiers and events
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Numpad Enter can now be used as an alternative to the regular Enter key
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Updated Wishing Well loot table
Bug Fixes
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Fixed an issue where the Spider Bot was not using its force field
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Ammo pickups now correctly prioritize refilling your currently held weapon first
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Fixed a bug where the destination backdrop geometry was incorrectly appearing at the current destination
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Fixed a crash related to resource loading
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Fixed a potential audio-related crash
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Fixed an issue where bonus score thresholds in the Artillery finale were not working as intended
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Fixed a bug where loot could fail to spawn without any feedback
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Fixed a bug where icons in the Salvage Run mission would not appear.
Miscellaneous
- Added Daniel Åkesson to the credits ːggxxacmayː
We have another hotfix coming soon that resolves a lot of the hitching with DX12 and DX11.
Please continue to use DX11 to reduce your stuttering and performance issues as much as possible.
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