Weapons Update Hotfix 1 - v0.7.15.3
Weapons Update Hotfix 1 - v0.7.15.3
June 25th, 2026
(We are aware of other common bugs and are working on tracking them down - please comment if you encounter very common, very disruptive bugs and what they are.)
Features
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Clarified "Enhanced" on-foot special enemies.
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Implemented Shield Recharge Rate module.
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Added new audio events for the Reaver Rotary Cannon and mining lasers.
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Added a text message that informs returning players when old data has been migrated and converted to new ingots, why MK3 components are now Refined and Level 1.
Improvements
Audio
- Mixing adjustments and new sounds to ship weapons.
Balance & Modules
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Increased critical damage multiplier from 1.5x to 2x for Fragment Cannon, Reaver Rotary Cannon, Assault/Gatling/Flak Turrets, Thunderburst Heavy Cannon, Vulcan Rotary Cannon, and Lance Railgun.
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Increased Bolt Accelerator base damage from 300 to 350.
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Updated module blacklists and allowed lists (Burstshield, Power Amplifier) to prevent invalid module assignments.
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Power Amplifier can now reach max level at Refined rarity instead of Epic.
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Buffed affinity modules and updated their formatting and localization.
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Adjusted school module drop chances and shotgun balancing.
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Reduced Blueprint Efficiency (Reduced Materia cost) effectiveness and Corrosive Ship damage.
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Restricted certain items from dropping at specific rarities.
Gameplay & Content
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Improved animation transitions for downed and defeated states (e.g., when tasered or in Zero-G).
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Beamcruiser can now be killed by laser guns.
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Sniper Drone no longer gets stuck in spawn closets when it sees the player on spawn.
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Updated venture rewards: standardized ingot reward icon colors and increased ingot/credit payouts.
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Updated venture description for "It's an Engineer Thing" to reflect new upgrading gameplay.
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Restored a missing Berit intro voiceline and removed a deprecated one.
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Removed unobtainable Bulwark Core trait from the wardrobe.
Visuals & UI
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Truncated invite link text in the pause menu to prevent stream snipes; use the Copy button to obtain the full link.
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Increased terrain Base Map Distance in Dest_JustIce and Dest_Shatter.
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Hidden VAssist when missions end to prevent overlap with the outcome screen.
Bug Fixes
Weapons & Combat
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Fixed broken Bolt Gun caused by a weapon windup time issue.
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Fixed Rampup Firerate module incorrectly applying to other players.
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Fixed ship weapon critical damage multiplier being applied twice; damage numbers now display correctly on crits for both on-foot and ship combat.
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Fixed radial damage behavior to match prior functionality
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Fixed basic damage calculation issue.
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Fixed Shotgun_Ship item module.
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Fixed enemies behaving like zombies.
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Improved server-client HP synchronization for server-controlled entities.
Missions & Levels
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Fixed SMG in the tutorial not being scannable.
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Fixed missing "No mission heat added" message when sending Ingot to the ship (JS-2371).
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Fixed player being able to destroy friendly ship in Arch_DistressCall after completing objectives (JS-2361).
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Prevented Hull Repair Kit count from dropping below one during the tutorial.
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Fixed enemies getting stuck under the map in Dest_DataCenter, and fixed navmesh issues.
UI & Input
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Fixed extended tooltip issues and restored deleted content.
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Fixed placing a plug on the engineer board with a gamepad also triggering a weapon reload (JS-2366).
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Fixed engineer panel multiple plug race condition (JS-2391).
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Fixed missing VAssist button prompt for flushing items (JS-2360).
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Fixed Repair Tool socket still accepting weapons (JS-2380).
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Fixed first quit being a no-op in the main menu.
Other
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Ensured hangar vendors, purchases, and non-materia vendors cannot be modified by gameplay modifiers.
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"Allow Modification" for ship in Hangar now defaults to Allowed.
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Fixed engineering plug having the wrong footprint.
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Removed Dualburst Actuator trait.
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Ensured focused enemies spawn in correctly.
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