Weapons Update Hotfix 4 - v0.7.15.6
Update Notes
June 30th, 2026
Balance Changes
Enemies
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Enhanced enemies now move faster but deal less damage.
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**Elite **enemies are faster and more accurate, but have reduced damage output.
Weapons
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Increased Javelin damage
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Reduced clip size on the Sideclip and Stinger
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Tightened shotgun pellet spread for improved accuracy consistency
Ship & Mission
- Boosted Transporter health and Beam Cruiser damage in the Defend Ship finale mission. (This is to fix a rare bug of Transporter being melted by Beam Cruiser lasers in 3 seconds.)
Features
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Laser beams now support aim assist on gamepad with smoother movement
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Added a visual status effect indicator for the Virus status effect on enemies
Improvements
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Fixed some issues where some hull damage points could not be repaired from certain angles
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Fixed an issue where crew members could not be revived when you had no more crew lives or core lives
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Jump seat icons no longer appear for already occupied seats
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Component descriptions are now visible on the ship setup board
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Basic upgrade modules now display rarity more clearly
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The Assembler UI has received several polish updates:
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Your current Ingot balance is now shown in the main Assembler view while in the Hangar
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Category headers now appear consistently
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Materia transaction info display updated to better reflect current game systems
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Improved audio mixing for pilot and combat seat weapons, so whichever role you are playing takes priority in the mix
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Updated visual effects for radioactive mines dropped by gunships
Bug Fixes
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Fixed an issue where radioactive pickups could cause persistent radiation on the ship
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Fixed the Plague module incorrectly healing enemies when the effect spread
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Fixed several modules (Emergency Vent, Chain Link, Firestorm, Shockwave, Contagion, Radioactive Retaliation, and Plague) failing to deal damage for non-host players in multiplayer
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Fixed a bug where the minigun could not be placed on shelves
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Fixed an item duplication glitch using the minigun
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Fixed broken loot spawns in Data Center
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Fixed player colors sometimes being assigned incorrectly in multiplayer
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Fixed options menu buttons displaying incorrectly due to missing materials
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Fixed blinking icons appearing at the edge of the screen near jump seats
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Fixed the ability to spend Ingots on upgrading blueprints beyond the maximum upgrade limit
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Fixed the Kill Protocol status effect missing its icon
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Enemies should no longer flinch when taking damage from status effects on clients
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Fixed a collider issue on the Hammerhead
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