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Update Hotfix 8 - v0.7.15.10

July 9, 2026

Improvements

Weapons & Modules

  • Corrosion Overhaul: Corrosion has been reworked to better fulfill its intended fantasy of rapidly stacking debuffs that deal big damage when players reach a high stack count. The status effect now lasts longer (4 → 8 seconds) and activation chances have been significantly improved across the board, encouraging stack buildup. Damage has been decreased per stack on all Corrosion Modules. We fixed a visual issue where the reported damage of corrosion modules was half of what they actually did.

  • Shotgun Center Pellet: Shotgun weapons now always fire one pellet directly at the center of your aim for more consistent and satisfying feedback.

  • Additional bullets: Added the amount of damage reduction they caused into the description. Previously this was hidden information.

Loot & Economy

  • Materia Ingots: Lowest-tier Materia Ingot pickupables have been removed from CR4 and CR5 missions. Higher-tier ingots now drop more frequently in CR3, CR4, and CR5 missions.

  • Mission Reward Changes: Crude and Flawed Materia Ingot mission rewards have been increased at higher challenge ratings

    • Single Missions — CR3: Crude 1 → 3 · CR4: Crude 0 → 4 · CR5: Crude 0 → 5

    • Salvage Missions — CR3: Crude 1 → 3 · CR4: Crude 0 → 4, Flawed 2 → 5 · CR5: Crude 0 → 5, Flawed 1 → 6

    • Regular Missions — CR2: Crude 3 → 4, Flawed 4 → 3 · CR3: Crude 2 → 5 · CR4: Crude 0 → 5, Flawed 4 → 6 · CR5: Crude 0 → 6, Flawed 3 → 8

Gameplay & Maps

- **On-Foot Combat Pacing:** Updating wave spawning pacing in On-Foot enemy encounters for solo players and further increasing the breathing room between the waves.

- **Data Center:** Updated navigation and fixed a potential softlock that could occur when waves were still active.

- **Sulfur & Lockdown Maps:** Fixed navigation issues in the Sulfur and Lockdown levels.

Balance Changes

- **Ember Slugs:** Damage increased across all tiers. Damage cap has also been slightly raised.

- **Chain Link:** Gains one additional bounce and deals slightly more damage per bounce (damage reduction reduced by ~10%).

- **Sear:** Damage increased, making Sear hit harder at every level and tier.

- **Flechette Rounds:** Reduced projectile count gained per upgrade and reduced spread improvement per upgrade. Damage reduction now correctly applies. Overall effectiveness has been reduced as the module was overperforming.

- **Corrosion (Ship Weapon):** Increased activation chance on each tier. Increased base damage on each tier. Lowered damage scaling on each tier. This results in a damage reduction per dot but allows the module to fulfil the high stack count play style we aim for.

- **Basic Damage Module:** Reduced overall effectiveness.

- **Shell Duplicator:** Reduced pellet count per tier and increased damage reduction per tier.

Bug Fixes

- **Additional bullets:** Fix an issue where damage reduction was not applied the way it should. They should now be closer to our intended design.

- **Static Cascade:** Reworked. Now reliably applies EMP on a critical hit. Has been removed from full-auto weapon drop-tables to prevent balance issues.

- **Missile Launcher:** Now correctly displays stats and properly scales damage with equipped modules.

- **Minigun & Heavy Cannon:** Now benefit from damage scaling leveling.

- **Corrosion:** Corrosion can no longer last-hit an enemy.

- **Corrosion:** Corrosion at high stacks could previously cause performance issues.

- **Ship Fires:** Fixed an issue where fires could erupt on a ship while its shields were still active. Note: A failing radiator can still cause fires regardless of shield status.

- **Chain Link:** Fixed a bug that caused Chain Link to be completely disabled.

- **Buddy Bot:** Fixed an issue where Buddy Bots On-Foot weapon dealt 0 damage when hitting a critical point. He now correctly deals +50% damage on critical hits.
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