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Anniversary Patch 2 - v0.7.16.5

Patch Notes

September 16, 2026

The Jump Space Free Weekend starts in 1 day, so we're working fast to make the game as smooth as possible with the new update for all the new players coming in.


Features

  • What's New Screen: Added a "What's New" window to the Main Menu to keep you up to date on the latest changes.

  • Threat Level Rewards: Mission Threat Level rewards now scale up to threat level 10, offering greater progression for high-difficulty runs. Before, Threat Level 6-8 had the same rewards as Level 5.

  • Ship Status Effect Descriptions: All ship status effects now have descriptions, with localization available across all supported languages.


Improvements

  • Chest Loot Variety: Chests in the Data Center will now have more varied loot, reducing the chance of seeing the same items repeatedly.

  • Materia Cloud: Improved the feel and responsiveness of materia cloud collection.

  • Blueprint Naming: Blueprint names are now limited to 20 characters when naming or renaming a blueprint, to avoid out of bounds text. Old names for Blueprints are not affected.

  • Backpack Persistence: Items in your backpack are no longer carried over between missions, ensuring a fresh start each run and preventing things like Scrap to erroneously exist in the Hangar.

  • Multitool: Updated the beam visual effect for the Multitool.

  • Buddy Bot Menu: The buddy bot ordering wheel will now automatically close if you die, the ship jumps, or a cutscene plays to prevent bugs.

  • Utility Items in Hangar: Utility item purchases in the hangar are instant again.

  • Camera Settings: Field of view settings are now correctly applied during loading screens, preventing players from accidentally overriding them too early.


Bug Fixes

  • Gamepad Movement: Fixed an issue where gamepad controls for piloting a ship were extremely slow in ultrawide resolutions.

  • Item Pickup: Fixed a bug where players could not pick up weapons or utility items even when they had free slots available in their backpack or main slots.

  • Bonus Ingot Rewards: Fixed bonus ingot rewards not showing up on the Mission Outcome screen.

  • Enemy Icons: Fixed missing or incorrect icons appearing on enemies during Data Breach missions.

  • Golden Chest Loot Icons: Fixed loot icons from golden chests incorrectly persisting for radioactive keys after completing an objective.

  • Halberd Description: Fixed the Halberd item having a missing description.

  • Extinguisher and Repair Tool: Fixed an issue preventing the fire extinguisher and repair tool from being placed in their wall mounts.

  • Ammo Display: Fixed the ammo counter showing the wrong number in the backpack and immediately after picking up a weapon.

  • Item Dropping: Fixed an issue where dropping an item you were not currently holding could cause your held item to behave unexpectedly.

  • Door Lock: Fixed a progression blocker where a Multi-Tool lock requiring two players would block solo players from advancing.

  • Tutorial UI: Fixed the "Leave Sensor Mode" hint remaining on screen after exiting sensor mode during the tutorial.

  • Player Clipping: Fixed an issue where players could be pushed outside of tight spaces such as vents when crouch-jumping and sliding rapidly.

  • HUD Ship Targeting: Fixed a crash that could occur when the HUD targeted or untargeted a ship that had already despawned.

  • EMP Shield Restore: The EMP Shield Restore ship item now works correctly for all players in a session.

  • Steam Deck Navigation: Fixed UI navigation issues on Steam Deck that were accidentally reverted in a previous update.

  • Xbox Ownership: Fixed an issue with ownership certificates on Xbox not refreshing correctly.

  • Drone AI: Flying drones will no longer stop attacking when they lose sight of their target.


Performance

  • Improved performance when applying large numbers of visual effects to enemies simultaneously.

  • Significantly improved performance when enemies have many Corrosion stacks applied to them. This should no longer lead to crashing if too many stacks get applied.

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