| Aseprite files (.aseprite, .ase) can now be imported directly, with a dedicated import dialog. - Import mode : all visible layers flattened into one object, or one object per layer. - Import type : 2D or 3D animated images. Both settings are remembered for the next import. - Animations are created from the file tags, or as a single "All frames" animation. - Group layers create container objects, with their layers as children. - Layer tree, animation tree and a preview with a frame slider to check the file before importing. - The file palette is read and applied. - Note : tilemap layers and layer blend modes are not supported yet. The asset pack used for the example :
Platformer character pack
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| Added the 2D container object : an empty 2D object used to group and transform other objects together. It is also what Aseprite group layers are imported as. |
Changes
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Reduced memory usage : images kept only by the undo history are now compressed out of RAM and reloaded on demand, and resources and inputs are freed when they are no longer used.
Bug fixes
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