Update 0.7.1
Changes
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Being mass-locked now does not prevent your ships to jump, but increases the exit sequence charge-up time instead
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Contract Objective requirements for Chapter II changed to 30 (60 in total with Chapter I)
Fixes
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Fixed another instance of Schrödinger's weapons - Fighter repeaters
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Fixed Fenrir's S2 hardpoint wrong rotation
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Fixed S2 Railgun wrong visual culling distance
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Fixed Target Camera view being zoomed in too much on Destroyers
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Fixed Tyrcorp ships in conquest designated as Marshall Gang
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Fixed Vesmos conquest not saving upon completion/giving the player instant rewards
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Fixed Defense platform having a duplicate option in the building list
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Fixed Fenrir having a default weapon upon buying it
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Fixed Weapon Integrity not visible after the auto-repair was completed
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Fixed Rocket Launchers and Rocket Launcher turret not showing their magazine size in stats
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Fixed Weapons with true
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Possible Fix for defensive stance rarely causing a Console Error spam
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Fixed Flak turret showing an AP rating even though it does not have one (deals true damage)
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Fixed Ares sometimes spawning its S2 Gun weapon in the middle of the hull
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Fixed PDL-1 Point-Defense Laser having an incorrect range stat in weapon info
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