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Update 0.2, Steam Festival and Demo

Hello again,

We are back with a major update featuring many new mechanics and additions for Space Reign and also with some very important news to share with you.

The Update

Let's talk about the update and it's features first. The list of all the improvements and implemented mechanics is quite long, so let's get through the most impactful.

Dynamic Sector Gameplay

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  • Main game mode and it's first iteration is finally up and running. Your goal is to capture one sector by increasing your influence and destroying the sector garrison, which is the foundation of core gameplay loop for Space Reign.

  • Sectors will be continuously filled with different mechanics and content as we continue with the development. So far we've implemented basic sector traffic, capturable control points and bounty system with universal credit currency to earn and spend for progress of your fleet.

Fleet Command

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  • You can now issue basic orders to your ships in tactical view, providing you with ship commands like move, follow and attack. You can also change combat stances to automate their behaviour similarly to RTS games with defensive, aggressive and passive presets.

  • Tactical view has also been updated with additional information like *faction, ship model and class, bounty, current status *

Fast Travel mode

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  • We have always wanted to have longer distances between individual points of interest, but this has not been possible due to the thrust power values we have set up in our flight model, which was up to this point developed with only one thing in mind. Combat. And while we are happy with the combat flight model and its overall feeling, it is time to introduce a new way to travel the sector more conveniently, which is where Fast travel mode (FT from now on) comes in.

  • Fast travel can be blocked by a ship when inside it's FT interference range - works for both the player and the AI

Ship Customization

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  • Initial ship customization is here! Buy ships and different weapons for them on their individual hardpoints - only guns at the moment, launchers are currently pre-defined for each ship but the customization for them is coming soon. UI for this part of the game is still mainly functional, so expect a lot of improvement down the road.

New ships

Brand new ships (with your help on discord as well) made it to our universe!

Playable

Razer, a medium-class hard hitting fighter

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Zephyr, a speedy medium-class interceptor

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Pirate faction

Firefly light combat drone

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Khepri heavy combat drone

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Mongrel light fighter

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In-game Tutorials

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  • First two tutorials dedicated to basic ship controls and combat are now available, with the third being developed for the upcoming public demo in order to guide in new players, since we understand that there are many different mechanics and perspectives in the game.

  • There is also going to be a in-game database for quick access to helpful information later on.

The Steam Festival

We are proud to announce that Space Reign is taking part in the upcoming Czech & Slovak Games Week steam festival in November! Yay! Since our team is based in Slovakia, it is truly an honor to be among these few, but talented studios and individuals.

And yes, a public demo wil be available along with development streams and updated steam page during this festival, so stay tuned!

Patch notes:

This post will be updated with all changes to the development build soon. O:-)

Thank you.

For being with us so far and your continuous support on Patreon and Discord.

Читать в Steam ↗

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