Update 0.4 Devbranch Preview Hotfix 1
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ADDED Contract Experience and Tech Point reward reduction when deploying to sectors if the Player has a higher corp. rank
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ADDED Accuracy penalty when manually using weapons against targets not compatible with their target tracking (Railgun, Auto-cannon)
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FIXED Zephyr missile launcher buying not working
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FIXED Resupplying sound playing after leaving the sector
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FIXED Heavy missiles targeting small ships
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FIXED Enemy large ships not using missile launchers
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FIXED Assist contract indicator spawn glitch
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FIXED Railgun targeting small ships
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FIXED NovaTech Units having a bounty
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FIXED Player Missile kills not giving a bounty
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FIXED Ships not returning to formation after killing their target when assigned manually
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FIXED Conquest Sectors being replayable and scamming the players with their rewards!
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FIXED Target confirmation voiceline sometimes looping in aggresive stance
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FIXED Enemy HQ In conquest FT Blocking and confusing the player ships after it is captured
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FIXED Waypoint Editing mode being blocked by asteroids
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- S2 Fixed Gatling damage and firerate reduced
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- S2 S3 Fighter Light missiles damage reduced, ammo increased
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- Missile Point-defense turret changed to S1
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