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Update 0.4.1

Hello Pilots & Commanders, a bigger patch for the recent major update is here, let's see what's been fixed and what's changed!

New:

Free Contracting/In-Sector Contract Selection

Update Feedback has been received received. Free Contracting mode for Contract Sectors is now back in the game. Select any available contract without returning to the hangar for longer deployments.

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Changes

  • Keybinding Categories for Fighters and Large ships are now independent - Customize unique keybinds for Control Schemes separately

  • Cursor Mode (ALT) now displays it has been turned on

  • Weapon categories in Tech Tree now show what ship classes are they compatible with

  • Implemented Fast Travel engage reaction time delay for hostile ships

  • Ally Fleet in Fleet Intercept contract now leaves the sector after destroying all targets

  • Missile Impacts now feature dynamic lights

Fixes:

  • FIXED Shezmu conquest sector not counting as captured after claiming all control points

  • FIXED Ship weapon slots not displaying their correct compatible weapon size in loadout editing

  • FIXED UI Glitching after a player controlled ship is destroyed while still having other ships in the sector

  • FIXED Ship duplication causing the ship not to be saved if leaving to main menu immediately after

  • FIXED Firerate not visible in weapon stats - this also fixes T2 Weapons not showing any differences from their T1 counterparts

  • FIXED Some UI elements for uncommon aspect ratios not showing up properly

  • FIXED Database UI placement overlap

  • FIXED Being able to move the ship during the sector deployment sequence

Roadmap Update

Roadmap has been updated and expanded according to the Chapter 1 release. Take a look at what's coming for Space Reign!

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Come and join our community discord to discuss the upcoming features or your suggestions and feedback.

See you next time!

Adam & Daniel

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