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v3.1.1

Hey Dungeoneers, v3.1 ended up being a pretty stable update, so v3.1.1 is going to be a pretty small patch. There's some internal technical changes, a few bugfixes, and support for a new language!

Here's the full list of changes in v3.1.1:


Followup Warrior Tweaks

Gameplay-wise the Warrior is doing well after his mini-rework. I will likely make some changes in v3.2 but for now I'm just making one buff to an early talent: - Hearty Meal HP threshold increased to 33% from 30%, healing increased to 4/6 at +1/+2 from 3/5 at +1/+2.

There are also some tweaks to the Warrior's new splash in response to feedback:

  • Significantly brightened the broken seal so that new details are easier to see
  • Added back in scarring and some muscle definition to the Warrior's arms
  • Deepened shadowing along the Warrior's figure
  • Added various small details to make the armor appear more worn and the Warrior more rugged

Misc. Changes

  • Switched Shattered's rendering backend on iOS to use Metal (new) instead of OpenGL (legacy). This should result in better performance and higher frame rates on supported devices.

  • Enemies and items can no longer spawn on top of plants generated by garden rooms

  • Added a new language: Traditional Chinese!

  • Renamed Chinese language to Simplified Chinese

  • Updated translations and translator credits

  • Increased the HP threshold for status pane blinking red to 33% from 30%, for consistency with hearty meal change.

Bugfixes

Fixed the following bugs: Caused By v3.1:

  • Incorrect landmark entries for beacon of returning

Existed Prior to v3.1:

  • Thrown weapons sticking to broken crystal guardians
  • Ebony mimics always appearing hidden after ankh revive
  • Various issues with how the game handles animation logic at very low framerates
  • Haptics not working properly on more modern iOS devices
  • Website links not working on modern iOS versions
  • Indonesian language not working on desktop platforms
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