v2.3.1 (and v2.3.2 soon)
Hey Folks!
I'm currently releasing the first patch for Shattered Pixel Dungeon v2.3 across all platforms! It's mostly internal code changes, but there are a few small fixes, technical additions, and QOL adjustments too.
I expect there will be one more very tiny patch for v2.3 in another few days, as a couple more small issues have popped up since putting out this patch.
Changes
Misc. Changes [expand type=details] I've updated to the latest version of Shattered's game library (libGDX), which has a few benefits:
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Improved vibration on modern iOS devices
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Improved changing audio device behavior
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Misc. stability & compatibility improvements
Other Changes:
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Magical fire is now cleared by frost next to it, in addition to on top of it
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Tengu's fire wall attack now ignites items
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Improved music transitions in main menu when game was just won
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Added support for controller vibration
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Added a vibration toggle in the settings
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Updated translators and translator credits
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Increased the minimum supported iOS version to 11, from 9
[/expand] Bugfixes [expand type=details] Fixed the following bugs:
Caused by v2.3.0: Nothing! v2.3.0 is pretty stable. =)
Existed Prior to v2.3.0:
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Game unintentionally spamming new Google Play players with Play Games login requests
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Events which interrupt the hero not interrupting resting
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Rare cases where hero could lose a turn when moving between depths
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Transmutation removing items from quickslots in rare cases
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Incorrect death messages when player is killed by wards
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Amoked allies not being affected by aggression debuff
[/expand]
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