2.4.1
Hey Dungeoneers!
Here's a first patch for v2.4, mostly focused on fixing up bugs and some early balance tweaks.
Changes
Trinket Balance Changes [expand type=details] I'm making some balance tweaks to trinkets based on early gameplay data. I expect I'll be making more tweaks here later on, both to trinkets and the new Duelist abilities, once a little more time has passed.
- Mossy Clump upgrade cost increased
Ebony Mimics (from Mimic Tooth) adjusted to be more rewarding: - Stats reduced by ~20%, now a little weaker than golden mimics - Surprise attack damage unchanged (still really hurts!) - Now contain two random item drops, in addition to normal golden mimic loot
- Trap Mechanism upgrade cost reduced - Dimensional Sundial upgrade cost reduced - Thirteen Leaf Clover upgrade cost reduced [/expand]
Misc. Changes [expand type=details] - Enemies seen via mind vision can now be auto-targeted, but the game won't auto-aim as aggressively for performance reasons - Added dev commentary for v1.3.0 [/expand]
Bugfixes [expand type=details] Fixed the following bugs: Caused by v2.4.0: - Saves from before v2.4 sometimes generating trinkets in the dungeon - Errors when DM-300 took massive amounts of damage - Duelist harvest ability being reduced by damage reduction effects twice
Existed Prior to v2.4.0: - Various minor visual bugs and typos - Swiftness glyph not working near neutral characters - Specific cases where damaging immune enemies would count towards regen time during boss fights - Ascension hero speed debuff triggering at 7+ amulet curse stacks instead of 6+ - Fixed view distance becoming 0 during final boss in specific cases [/expand]
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