v2.4.2
Hey Dungeoneers!
..And here's the second patch for v2.4! this one focuses a little more on balance tweaks, and I expect it'll be the last patch for the update.
Changes
Weapon Ability Buffs [expand type=details] Overall success rates are up across the board for the Duelist and weapon abilities, but I'm giving out some buffs to a few abilities that didn't benefit as strongly from v.2.4.0:
- Harvest bleeding increased by ~30% - Harvest now deals regular damage to bleed-immune foes - Spin damage boost up to 8+lvl from 6+lvl - Runic Slash base enchant boost up to 300% from 200%
I'm also making a general change to the Duelist's weapon ability charge cap to improve her scaling a tiny bit, especially at level 4:
- Duelist now gains another weapon charge every 3 levels, down from 4 - Max possible charges unchanged, but they are now reached at level 19, down from 25
I had mentioned in v2.4.1 that I was planning to make more changes to trinkets, but I've decided to hold off on that for now. [/expand]
Misc. Changes [expand type=details] - Buffed the bonus damage on the Warrior's new Provoked Anger talent. Now grants 2 or 3 damage, up from 1-2 or 2.
- Cursed wands can no longer turn important NPCs into sheep - Spectral necromancers now only kill wraiths they are aligned with when they die - Dwarf King now only clears minions that are still allied with him when transitioning phases. [/expand]
Bugfixes [expand type=details] Fixed the following bugs: Caused by v2.4.0: - Wondrous Resin not triggering when using wild magic - Lingering magic duration stacking instead of resetting when re-triggered - Various rare actor order issues caused by dagger blink ability - Alchemy UI disabling cancel button when it shouldn't in specific cases
Existed Prior to v2.4.0: - Various minor visual and textual errors [/expand]
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