v2.0.1
Hey Dungeoneers!
v2.0.0 ended up being a pretty stable update so (hopefully) I've just got one patch for you, a bit more than 2 weeks after the initial release.
Bugfixes and QoL
There are a bunch of smaller bugfixes and QoL improvements in v2.0.1, here are the most notable ones:
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Quickslot contents are now automatically swapped if a newly equipped item that is not quickslotted replaces an item that was quickslotted. This should make Duelist weapon swapping gameplay smoother.
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The changes screen now supports more text for a single entry. On mobile UI the changes window can now have multiple tabs, on full UI the changes pane on the right is now scrollable.
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Attacking an enemy now properly sets them as the auto-targeting target in all cases
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Fixed the duelist not being automatically unlocked for existing players with a win
Duelist Balance
I expect to make some more thorough changes in v2.1, after gameplay data becomes more reliable, but for now I'm making some early buffs to the Duelist to improve on a bunch of her talents and weapon abilities that are not performing as well as others. This should hopefully make her gameplay feel more consistent:
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Weapon ability recharge speed increased by 12.5% at no missing charges, down to being unchanged when at 0/10
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Strengthening Meal bonus damage up to 3 from 2
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Swift Equip cooldown down to 20 turns from 30
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Unencumbered Spirit energy boost up to 33/67/100/150%, from 25/50/100/150%
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Monastic Vigor threshold changed to 100/80/60%, from 100/85/70%
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Sneak now grants 8/6/4 turns of stealth, up from 6/5/4
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Spike now deals +40/30% bonus damage, up from +15/10%
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Heavy Blow now deals +65/60/55/50% damage, up from +50/45/40/35%
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Combo Strike now deals +40/35/30% damage per stack, up from +30/25/20%
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Spin now deals +33% damage per stack, up from +20%
You can check the in-game games screen for a full list of changes.
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