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Kingdom Crier #38: Cloaks, Mortal Visuals, the next Mortal Race

Kingdom Crier #38 is here and it brings Cloaks along with it!

In addition, we've done a pass to tighten up the graphics on Mortal Visuals.

Finally, we're nearing work on the fifth Mortal Race and wanted to hear your suggestions before we start!

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Today's Content Update

Cloaks

Cloaks are the hottest new trend sweeping the Land of Noberia!

Now that they've hit the shores, everyone wants to get their hands on one, and they're in luck - there are 4 tiers to choose from so there are plenty to go around!

The Poor Cloak

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The Poor Cloak is a great starter Cloak, pretty easy to craft. It'll provide a little Prestige, some Warmth, and the gods may even grant it a Buff or two.

The Modest Cloak

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Modest Cloaks are great for those Kingdoms that have gotten up and running and can start pushing a bit further. More Prestige, more Warmth, more Buffs!

The Martial Cloak

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Martial Cloaks are most like those that you'd see in the famous series REDACTED(tm). Even more Prestige, Warmth, and Buffs! They're preferred by Orcs and Dwarves.

The Royal Cloak

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Finally, we have the Royal Cloak. Just look at this thing!

Every ruler and their Brother will be fighting to get their hands on one. They're dripping with regality. The most Prestige, Warmth, and Buffs!

Dwarves and Orcs generally don't love these ones.

Refined Mortal Visuals

We've continued the work of dialing in the Mortal Visuals with the goal of finding the right balance between variety, endearment, and goofiness.

Work during this pass primarily centered on identifying and reducing the goofy factor and fine tuning color ranges - especially for Orc Skin. The scientists determined that 25% was the right amount of goofiness - down from the previous 50%.

In addition, we've corrected the oversight that prevented Orcs from being Bald. This was very important!

If you prefer your Mortals goofy, the Visual Extremes Slider has been renamed to Visual Goofiness and you can fine tune it to your heart's content in the Game Options.

Say Cheese

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Patch Notes

Noble Fates 0.29.8.3 Released!
Cloak Content Update

Cloaks
    Description
        Cloaks are a replacement for the legacy Robes
        Beyond better art, they leave more clothing and armor visible
        Advances in Crafting make them immune to Mortals identifying the 
            source of Hide or Leather when Crafting!
    Add Poor Cloak
        Requires Crafting Lvl 2
        4-24 Prestige
        .25-1° Warmth
        Ingredients: 12 Cotton    
    Add Modest Cloak
        Requires Crafting Lvl 4
        8-48 Prestige
        .5-2° Warmth
        Ingredients: 24 Cotton, 2 Hide
    Add Martial Cloak
        Requires Crafting Lvl 8
        18-128 Prestige
        .75-3° Warmth
        Ingredients: 8 Hide, 4 Leather        
        Opinions
            Dwarves tend to Like
            Orcs tend to Like
    Add Royal Cloak
        Requires Crafting Lvl 12
        32-256 Prestige
        1-4° Warmth
        Ingredients: 24 Cotton, 12 Hide, 6 Leather, 1 Gold Rod
        Opinions
            Orcs tend to Dislike
            Dwarves tend to Dislike
            Humans tend to Like
            Elves tend to Like
        
Improve Mortal Visuals
    Lower chances of Goofy Facial Features
    Rename Visual Extremes to Visual Goofiness
        Change default value to 25% (from 50%)
        Factor into Cosmetic randomization
    Skin Shader
        Tweak Skin Colors
    Orcs
        Add Bald Hairstyle
        Increase chance of No Cheeks
        Lower Skin Contrast
    Dwarfs
        Fix bug with Positioning of Features
    Elves
        increase chance of No Cheeks
        Lower Eye Color Extremes
        Lower Hair Color Extremes
        Lower Skin Contrast
    Humans
        Increase chance of No Cheeks
        
Crafting Balance
    Steel Gear is now Salvaged at the Foundry
    Armor
        Bronze Pauldrons/Chausses
            Increase Salvage Returns
            Increase Crafting Cost
        Bronze Heaumes
            Decrease Salvage Returns
        Steel Pauldrons/Chausses
            Greatly Decrease Crafting Cost
        Steel Sabatons/Vembraces/Heaumes
            Decrease Salvage Returns
            Greatly Decrease Crafting Cost
    Shields
        Bronze Shields
            Increase Salvage Returns
            Greatly Increase Crafting Cost
        Steel Shields
            Greatly Increase Salvage Returns
    Weapons
        Steel Axe
            Greatly Increase Salvage Returns
        Steel Hammer
            Greatly Increase Salvage Returns
        Steel Sword
            Greatly Increase Salvage Returns
    Clothing
        Fine Cloth Tunics/Leggings
            Greatly Increase Salvage Returns
            Greatly Increase Crafting Cost
        Fine Cloth Gloves/Hoods
            Greatly Increase Salvage Returns
            Greatly Increase Crafting Cost
        Fine Cloth Robes
            Greatly Increase Salvage Returns
            Greatly Increase Crafting Cost
            
Cloth Robes
    Are now worn only by Mages in the Wild
    Lower Carry Chance
    
Item Icons
    Improve Detail in the Smallest Icons
        
Pauldrons
    Improve Shoulder Pad Visuals
    
Localization
    Fix bug that caused mod text overrides to be ignored
    Note: New Items not Translated yet, that'll land this week
    
Modding
    Instanced Items
        Add Support for Optional Materials
            Used on the Cloaks to Hide Optional Parts

Restart the game and steam to make sure you're up to date!

The Next Mortal Race...

We're ready to start work on the fifth Mortal Race and wanted to include you in the process!

We're looking for a race that will fit into all the existing systems (and clothes!). It'd be cool if they fit around a feature in the game offering a chance to flesh it out further (ala the Dwarves and Mining). Ideally, we'd avoid stepping on the toes of any of the existing Race Mods.

Who is this?

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Some thought starters:

Evil?
Shorter lifespan? Longer?
Commands Animals?
Flowing Water?
Dyeing?
Magic?

Let us know what you'd like to see!

Feature Update #7 Progress Report

Feature Update #7 is nearing Feature Complete.

We've got the rough versions of nearly all the bits implemented, now we're tuning and tweaking them.

Stay tuned for the announcement and Beta!

What's happening in Main

In addition to today's patch, the following fixes have landed since the last Crier!

Crash Fixes
    Fix for crash when Leaving a Game
    Fix for crash when the Player has no Ruler
    Fix for crash when Loading a 0.29.6.* Save on the Living World
    Fix for crash when Dropping Items
    Fix for crash when a Grave is Broken by Rain
    Fix for crash when hovering over the Learning Log
    Fix for crash when Claiming Belongings
    Fix for crash with Adventures
    Fix for crash when Launching
    Fix for crash when Ascending
    Fix for crash when editing occupied Farms
    Fix for crash with Fire Debugging
    Fix for crash with background Sim
    Fix for crash with Path rendering
    Fix for crash with Equipping
    Fix for crash with Trading
    Fix for crash with ^ in Names
    Fix for crash when digging under Kin Mounds
    Fix for crash with Auto Claim
    Fix for crash with Conversations
    Fix for crash with Ordering Animals
    Fix for crashes with Pathing
    Fix for crashes with Micro Orders
    Fix for crash with Dig Commands
    Fix for crash with the Mortal List
        
Softlock Fix
    Fix for Softlock when Ordering Animals
    
Mortal Self Preservation
    Stop following Custom Schedule when...
        Starving
        Suffering from Hypothermia
        Suffering from Heatstroke
        Threatening to Desert
    This should allow the Mortal a chance to solve their problem themselves
        
Treat Injury/Wound
    Stop target from moving unless...
        they're an enemy
        they've been ordered to do something
        they're treating someone

Reduce Noble Laziness when Starting a new Kingdom
    Volunteering > Idling > and Preaching and Training > Relaxing
        Nobles will Volunteer to help with Jobs they aren't assigned to during 
            the first Day of a new Kingdom if they run out of assigned work with 
            no negative esteem effects
        Nobles take shorter breaks from Work during this period
        Preaching is lower priority than Volunteering
        Training is lower priority than Volunteering
        Disabling Autonomous Job Assignments disables this behavior
    Nobles are less lazy during the first Yir of a new Kingdom
    Check for new work more frequently if there isn't any available  
        
Mortal Collision
    Don't separate Mortals when Pauseda
    Separate Mortals more slowly when in Slow mo
    
Drinking
    Fix bug with Timeframe Rule that prevented drinking
    
Guided Experience
    Fix bug that can cause Guided Experience to get stuck
    
Poo
    All creatures now poo 1/2 as often as before 
    
Eat Micro Command
    Warn when Food is Unreachable
    
Right Click -> Equip
    Clear Claimable and Set Manual Claim if using Auto Claim

Camera
    Fix bug that caused camera to lift when it shouldn't in layered mode
    
Level Up Toast
    Deliver during Combat
    
Bandits
    Fix bug that prevented Bandits from Building Bases
    
Fonts
    Fix for bug that prevented some Glyphs
    
Belongings Screen
    Fix bug that caused Portraits to be hidden at times
    
Breaches
    Improvements to Spawning from floating Breaches and Portals
    
Toolbar
    Fix bugs with Toolbar behavior after an Adventure
    
Text
    Fix several Text bugs
    
Mod Development
    Turn Errors related to Localization into Warnings

Sale and Bundle

Noble Fates is participating in the Steam Autumn Sale! https://store.steampowered.com/app/1769420/Noble_Fates/

We're bundled with Diplomacy is Not an Option for an additional discount! https://store.steampowered.com/bundle/45502/Build_and_Battle_Bundle/

Experimental Branch

Minor Updates like this arrive on the Experimental Branch first.

If you have the stomach for brief bouts of instability and want to help us out - switch to (or stay in) the Experimental Beta on Steam and participate in discussions here or on discord.

Expect occasional issues - but know that we appreciate you helping us make the game better!

Discord

Join the Official Discord to participate in Development! [

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](https://discord.gg/HeAaQcS)

Reviews

If you like the game, please consider leaving a Review. These can help players decide that Noble Fates is worthy of their attention.

Thanks for reading and thanks for playing! The Noble Fates Team

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