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Kingdom Crier #41: Welcome to Noble Fates: Conquest!

Noble Fates: Conquest, the 7th Major Update for Noble Fates is here!

Conquer your Island via Diplomacy and Warfare! Submit your base for use by other Kingdoms! v0.29 saves are compatible!

Noble Fates: Conquest, courtesy of KoboldArt

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Noble Fates: Conquest trailer, courtesy of Matt https://www.youtube.com/watch?v=QMtDVZpTIT8

Features

Visit and Raid other Kingdoms

Send an Envoy to Improve Relations or Trade

Lead a Raiding Party to Declare War and Conquer your enemies!

Bring the fight to them!

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Conquer your Island

The World Map has been updated to reflect each Kingdom's Might, their Holdings, and their known history.

Chilljaw Atoll shall belong to the Orcs!

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A Kingdom's Holdings expand and contract based on their Strength relative to their neighbors.

Leverage a mix of Diplomacy and Warfare to unite the Island under your Beliefs or take them all out and stand as the only Kingdom, it's your call.

Engage in Diplomacy

Rulers, including your own, can Bend the Knee and swear Allegiance to another Kingdom to become their Vassals.

Build Influence with them to Negotiate their Allegiance, or beat them into submission and Demand it.

Choose your path...

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Call on them for support in times of need, but don't leave them in the lurch when they call on you!

Hire Mercenaries

Some of the more ingenious Mortals have realized they can turn a profit selling their Skills as Mercenaries.

Place a Deposit and Hire them to expand your Workforce in a pinch...

Or turn your Coins into brute strength to turn the tide of a Battle that isn't going well...

You want how much?!?!?!

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Make sure they make it back home to get your Deposit back from the Mercenary Company!

Battering Rams

Smacking Walls with Swords and Axes isn't a very effective way to knock them down.

Introducing the Battering Ram, a new Secondary piece of gear that Mortals can use to attack Props for additional Damage. Consequentially, Damage done to Props by Melee Weapons has been reduced.

When a Door is in your way... You must Ram it!

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Prop Health has been rebalanced to better ensure Doors are (usually!) the weak point of a Structure. That said, a little scouting before engaging can yield weaknesses that are easier to exploit.

When attempting to breach a base, it's best to send a mix of Shields, Battering Rams, Hooks, and Ranged Weapons to Maximize your chance of success.

NEW Ballistas

Ballistas are the hot new Defensive Prop sweeping Noberia.

Put those Guards to use while you're waiting to see if your walls get Breached!

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They work best against static targets like Archers, and especially well against Catapults.

Place some around your perimeter and mark them to be Operated and your Guards will occasionally stop by and scan for targets.

Fortresses

We want the other Kingdoms in your world to live in bases worthy of their stature and to offer interesting Strategic challenges when Raiding, so we've introduced Fortresses.

Fortresses are snapshots of Player bases that can be instanced and used by the other Kingdoms in your world. They layer additional procedural elements and defensive strategies over the top of these to offer a variety of experiences.

We've added a Submit Fortress button to the Pause Menu. Use this to Submit your base for consideration to be used as a NPC base! Make sure to include your Contact Info so we can get in touch and give you proper Credit.

Note: it's best to avoid using Mods that introduce new Structures when building a base for submission as a Fortress, as it will limit your chances of selection.

Reworked Shields

Shields have been Reworked to offer more Tactical choice.

Use of a Shield is now toggleable when equipped. When wielded, the holder draws additional Aggro from nearby enemies, but they attack about half as often, and do not combo their attacks.

In addition, Blocking has been rebalanced - yielding better results for Mortals with higher Melee Skills and against less intelligent or less agile enemies. Direction of Attack matters now too, it's more difficult to Block attacks from the side and much more so from behind. Some enemies are harder to block than others - but even a Breacher's Melee can be blocked by a skilled fighter!

Shielded Warriors Sprinkled amongst your Ranged and Breaching Mortals can draw Enemy fire and increase your chances for success. They're also great at Holding choke points, even while your other Melee Mortals attack from behind them.

Edge Highlights

We've added a new Post Process to the Renderer that adds subtle edge highlighting.

This brings a nice amount of Contrast to the World, especially in low lighting conditions and brings us one step closer to final visuals for the game.

Look Ma, Fancy Edges!

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Save Compatibility

We wanted to make sure you could submit your existing bases so we've tackled the work to maintain Save Compatibility with this Update. You can carry on with your Kingdom from v0.29 and take the fight to those pesky Kingdoms that have been pestering you for ages.

There are a few things that were changed about the simulation, so starting fresh will yield the best experience going forward.

This also means that we've made it easier to do this, so future updates will maintain compatibility barring catastrophe as well. huzzah!

Patch Notes

Noble Fates 0.30.0.21 Released! Noble Fates: Conquest

Crash Fixes
    Fix for crash caused by Abandoned Raids
    Fix for crash with Catapults
    Fix for crash when Ascending with Autonomous Belongings enabled
    Fix for crash with background Simulation
    Fix for Crash with Delegated Adventures
    Fix for crash with Map Generation
    Fix for multiple crashes with Reachability
    Fix for crash with NPC Gear
    Fix for crash with Modded Props
    Fix for Crash with Fire while Traveling

NPC Rulers
    Add Familiarity - how familiar they are with your Ruler
    Add Influence - how much influence your Ruler can leverage with them at     
        present
    Seek to learn more about other Rulers relevant to their Beliefs
    Retain information about others relevant to their Beliefs
    Tweaks to Diplomatic Priorities
    Add ability to Offer Allegiance
    Add ability to Request Allegiance   
    Add Plot Armor
        NPC Rulers now have Plot Armor when being attacked on their home turf
        Plot Armor prevents them from dying until you deliver Judgment upon them
        Attempting to Execute or Imprison a Downed Ruler with Plot Armor 
            will cause them to Surrender
    Add Surrendering
        NPC Rulers can Surrender when Raided
        Add Judgment
            Judgment Allows your Ruler to Choose that Ruler's Fate
            Add Grant No Mercy Outcome
            Add Execution Outcome
            Add Imprison Outcome
            Add Exile Outcome
            Add Forced Allegiance Outcome
            Add Grant Peace Outcome
    Add cooldown before NPC Kingdoms declare War again after Peace
    Add cooldown for Gifts and Tribute
    Add Expected Outcome on Diplomacy Tooltips
    
Diplomatic Relationships
    Introduce Vassals and Overlords
    Kingdoms can now Swear Allegiance to an Overlord and become their Vassals
    Kingdoms with Overlords may not have Vassals
    Entering a Vassal/Overlord relationship ends any War in progress
    
Territory
    Add Territory System
    Territory is derived from Strength relative to neighboring Kingdoms
    Territory for a Vassal extends that of their Overlord    

Fortresses
    Add Fortress System to Seed NPC Kingdom Bases
    Setup Tags for fortresses so that usage make sense
        Examples:
            Farming Kingdoms with Farms!
            Builders in Big Castles!
            Dwarven Dominions in underground bases!
        This should also help put weak kingdom in early bases and 
            strong kingdoms in late ones
        There will be occasional exceptions to keep things 
            interesting, but overall things should make more sense now
    Decrease chance of re-using the same fortress
    Randomize Colors on subsequent uses of iconic Fortresses
    Add support for Farms
    Add support for procedural Storage
    Add support for optional Defensive Props 
        Omitted automatically until a Kingdom is Strong then...
            25% chance to omit Catapults
            50% chance to omit Ballistas

NPC Kingdoms 
    Add Wealth and Simulate Acquisition of Wealth
    Choose a Fortress when visited for the first time
    Stock Fortress with Items relevant to Beliefs
    Adopt Beliefs Faster
    Rich Kingdoms now elevate the Prestige of their Nobles
    
NPC Raids
    Replace just in time recruiting with Hiring Mercenaries
    Respect Wealth
    Hire Mercenaries when Raiding other Kingdoms
    Hire Mercenaries to Defend Kingdom
    Hook up Tech Introduction for Battering Rams
    Fix bug with using previously Introduced Tech
    Fix bug that prevented callout of Tech being Introduced
    
Player Kingdom
    Add ability to Send Envoys to other Kingdoms
    Add ability to Declare War on other Kingdoms
    Add ability to Raid other Kingdoms
    Add ability to Conquer other Kingdoms (Raid with your Ruler)
    Add ability to Offer Peace to other Kingdoms
    Add ability to Swear Allegiance to other Kingdoms
    Add ability to Break Allegiance to other Kingdoms
    Add ability to Request Allegiance from other Kingdoms
    Add ability to Sever Allegiance from other Kingdoms
    Add ability to Request Support from other Kingdoms
    Add ability to Negotiate with other Kingdoms
    Add ability to Offer Gifts to other Kingdoms
    Add ability to Demand Tribute from other Kingdoms
    Add ability to Negotiate for Peace for Wars between other Kingdoms Player Kingdoms
    Add ability to choose your kingdom's Emblem (from World Screen)
    Add ability to choose your kingdom's Color (from World Screen)
    
Player Negotiations
    The player can Negotiate for Concessions from NPC Rulers based on Influence
    Available Concessions
        Send Items
        Declare War on X
        End War
        Adopt Belief
        Abandon Belief
        Swear Allegiance
        Sever Allegiance
        Break Allegiance
        Release from Allegiance      
        Dispatch Support

Mercenaries
    Mercenaries are Mortals that can be Hired for a Deposit and Salary
    The Salary is a recurring cost
    The Deposit is returned when they return to the Company
    Mercenaries act as members of your Kingdom while Hired
    Mercenary Companies maintain a changing roster of Mortals
    Mercenaries can be released early
    Mercenary Salary is affected by their Opinion of your Ruler
    
Ballista    
    Primarily useful as a Defensive Prop
    Can be Operated by Guards to Attack Enemies
    Use them to cover weak points in Exterior Defense
    Best against non-moving Targets
    Enable Operate to have Guards occasionally Scan for
        threats and earn XP!
    Slow to Reload
    Manually Rotated to Aim at Target by Operator
    Breaks down faster than Catapults
    Unlocks at Building Lvl 12
    Uses the Guarding (Melee) Skill to Operate
        Gives your Guards something to do until your
            exterior defenses are Breached!
    Guarding Skill affects
        Damage
        Turn Speed
        Reload Speed
        Accuracy
    Operators will yell when they don't have Line of Sight

Battering Rams
    Introduce Battering Rams, a Secondary for Bashing Props
    Add Bash Animations and FX
    
Shields
    Wielding Shields is now Toggleable
    When Wielded
        Increase Aggro from nearby enemies
        Decrease rate of Attack
        Disable Attack Comboing
    Mortals can now Block attacks when Walking
        with increased difficulty
    Decrease Blocking Difficulty
    Increase Blocking Difficulty when flanked
    Increase Blocking Difficulty when attacked from behind
    Increase Blocking Difficulty when knocked back
    Vary Blocking Difficulty for various non-mortal enemy types
    Turn faster to face target when Blocking
    Fix bug that prevented chained Blocks
    Fix verbiage in Recent Event entries for Blocking

NPC Defenses
    Expand Guarding Strategy
    Add understanding of Territory
    Add understanding of Borders
    Add understanding of Hooks
    Add understanding of Catapults
    Add understanding of Ballistas 
    Add understanding of Killboxes    
            
World and Choose Your Fate Screens
    Add Kingdom Might List
        Ranks Kingdoms by Might (Strength + Allies)
    Add History List
        Shows all known events relevant to Diplomacy
    Expand View area
    Add Territory Visualization
    Improve Ruler Spacing
    Increase variety of Kingdom Colors
    Hide Mercenaries and Prisoners from Kingdom Circle
    Learn about a Kingdom if we know its Founder
    
World Simulation
    Introduce grace period between new Kingdoms
    Increase Wanderer Party Sizes
    Increase Wanderer Turnover

Ranged Weapons
    NPCs will yell when they do not have Line of Sight
    Leading Moving Targets is now Skill based
    Improve Hit Detection for fast moving Projectiles
    Increase Skill required to Lead targets with Crossbows
    Allow allies to aim and shoot through friendly props...
        Angled Walls
        Arches
        Columns
        Tabletop Decorations (nearby)
        Small Lighting (nearby)
        Pipes
        Short Walls
        Wall Attachments
    
Pathing
    Fix several Pathing Issues
    Threaded Reachability
        Introduce Threaded Reachability
        Utilizes additional CPU cores
        Decreases the latency in detecting reachability from ~30s to ~.3s
    
Dishonorable War
    Add support for Dishonorable Wars
    Dishonorable War is declared if you ambush another Kingdom 
        without giving them a chance to defend themselves
    Good Mortals and Friends do not like Dishonorable Wars
    
Support
    Add ability to ask for Support from other Kingdoms
    Supporting groups will act as temporary members of your kingdom (allies)
        for the duration
    Support is dispatched to the current map
    Support leaves if you leave
    Battles include Supporting Parties
        
Pack Capacity (Weight)
    Introduce Pack Capacity when Traveling on Adventures
    Derived on the Hauling Capacity of Party members
    Add Weight to Items
        Generally, 1 carryable stack or Item weighs 1
        Exceptions
            Corpses Weigh 1 + whatever is in their inventory
            Book Sets weigh More
            Catapults weigh More
            Coins weigh More
    
Petitions
    Petitions from Diplomatic Relationships have consequence if Ignored or Rejected
    Receive Petitions from Overlords more frequently
    Withhold Petition Notification until Petition Arrives
    Show time remaining for promises
    Increase variance between Petitions from Kingdoms
    Start wait between Petitions from when last Petition was completed
    Increase likelihood of receiving Petitions from Smaller Kingdoms
    1/4 as likely to receive Petitions from Enemies
    Petitions from Enemies come 1/4 as often
    Add Petition Frequency Setting
    Overlord/Vassal Petitions
        Include Coins
        
Adventures
    Decrease the difficulty of High and Impossible Adventures  
    Remove Trees that overlap with Settlements  
    Defend from Rabids
        Increase Difficulty by 50%
        
Population
    Increase Population of NPC Kingdoms 
    Increase number of Wanderers
    Increase frequency of Visitors
    
Study Books
    Rebalance crafting for Study Book Sets
    Fix several issues with Book Set Crafting Tooltips
    
Storage
    Reduce storage latency in half for Kingdoms with large numbers of Shelves and Items
    Resolve storage when on load
    
Grapple Hooks
    Limit Throughput based on Type and Quality
    Make harder to Cut
    
Fight Simulation
    Improve Simulation
    Improve Retreating
    
Catapults
    Decrease Projectile Damage
    Projectiles Lose velocity as they penetrate targets
    Catapults are Damaged by the force of firing and must be repaired
    Add Informational Icon when there is no Target Selected
    
Looting other Kingdoms
    Take ownership of known, abandoned items on a Kingdom's map when it Dissolves
    Grant ownership of abandoned items when discovered
    Raiders bring fewer stacks of items
    
Loot
    Wanderers and Envoys Carry 2x+ the number of Coins when visiting
    Decrease loot for Settlement members
    Decrease loot for Bandits
   
Props
    Increase non-door resistance to Battering Ram damage
    Increase prop resistance to Arrow damage
    Decrease door resistance to Melee damage
    Add Damage Log entries (that include resistance numbers)
        when attacked
 
Crime
    Enemy Combatants are designated as Criminals when at War
    
Ranged Attackers
    Add Toggle for Allowing Friendly Fire
    Allow your Ranged Attackers to attack even when it risks Friendly Fire
    Use Melee when targeting Doors if Enabled
    Improve Leaning attacks
            
Items
    Improve Rendering of Items
    Destroy abandoned Items when closing an NPC Map
    Tweak Icon Colorization
    
Doors
    Allow Player to Barricade/Unbarricade doors they've been
        granted permission to
    Rename Add Barricade to Add Barricade Holder
    Rename Remove Barricade to Remove Barricade Holder
    Remove Weapon requirement from Barricading a Door
    
Rulers
    Rulers now drop their Crowns when Captured or Exiled

Stop
    Add Stop button to stop Mortal from doing what they're currently doing

Belongings
    Give belongings to the home faction when abandoned
    Add support for Mercenaries Borrowing Belongings
        They'll return them when their contract expires
    Choosing an Owner from Popup will update Claimable properly
    
Simulated Adventures/Raids
    Surviving members now bring back corpses of any Casualties
    
Player Retreating
    You must now reach the edge of the map to Retreat when away from home
    Right clicking a downed Ally and transporting them will carry them to the   
        edge when retreating
        
Rendering
    Add Edge Highlighting
    
Traveling
    Improve State of Needs when you Return
    
Injuries
    Mortals can now Treat themselves
    Do not collapse duplicate Injuries from the Context Menu
    Decrease the chance for Injuries slightly
    Injuries can now happen during simulated fights
    Simulate treatment of injuries in those situations
    Fix bug that caused Treat Injury commands for corpses
    
Camera
    Fix a number of bugs that cause the camera to settle underground
    Improve underground detection for lighting

Mortals
    Fix Description when Resting because of Pain
    Stop Resting because of Pain when we should be Working
    Take a break from Resting because of Pain every few hours
    Reduce idling at higher simulation speeds
    
Belongings
    Unlock Auto Claim, Auto Junk, Auto Salvage Rules even when disabled
    Schedule next Auto Claim instead of triggering it in response to player actions
    You can still trigger it manually if you'd like
    
Training
    Reroll Training Choice when evaluating tasks (every 1-2h or so)
    Fix bug that caused Melee and Ranged to have double chances
    Should cause people to spread their training amongst assigned options

Abandoned Bases and Camps
    Abandon Rooms and Buildings in addition to Props
    Fixes Bug that caused Props to become reowned on Load

Storage
    Do not Move items out of Unowned Props unless we're storing them 
        somewhere else

Building
    Fix issue with Building caused by Gatherables on other Maps
    
Temperature Props
    Temperature Range -> Temperature Volume
    Represents the number of Tiles this Prop handle
    
Perception
    Improve nuance in Mortal Perception
    
Portraits
    Merge Ally portraits into the main Portrait List
    Keep Mages at the upper right of the first row
    
Combat
    Show current Target
    
Heavy is The Crown
    Start Mortals with some XP
    Ensure Rival Raid comes early (if enabled)
    Ensure Monsters come early (if enabled)
    
Selection
    Add Melee and Ranged Selection Shortcuts
    Improve Target Selection when Fighting
    
Choose Your Fate
    Fix bug that could cause Rulers to Desert to join Origins
    Hide idling Wanderer Parties
    
Settings
    Rename existing Raid Settings to Incoming Raid
    Add Outgoing Raid Difficulty Setting
    Add NPC Wealth Difficulty Setting
    Add Petition Difficulty Setting
    Add Edge Highlights Toggle

Hotkeys
    Add Shield hotkey
    Add Stop hotkey
    
Items Tab
    Only show Items available on the current map
    Fix bugs that caused Items belonging to others to show up in the log
    
Collect Actor Projectiles
    Fix bugs that cause Mortals to target Actors who are off map
    
Cooking
    Tweak Blocked Messages

Cloaks
    Fix Opinion Text
    
Bandits
    Allow Bandits to Jump down
    
Characters
    Fix for bug that prevented Portraits occasionally
    
Visitors
    Now Soothe Downed Friendlies
    Now Feed Downed Friendlies (when starving)
   
Travel Meals
    Decrease Carry Chance
    Increase Price (2x)    
    
Pause Menu
    Add Submit Fortress Button
    
Mortal Sheet
    Add Contract Information
    Include Reason in History where appropriate
    Hide dead non-relatives from Relationships Tab
    
Reactions/Opinions Tooltip
    Break up long lists
    
UI
    Improve Tooltip positioning
    
Fire Fighting
    Decrease Difficulty
    Decrease Speed

NPC Loadouts (including mercs)
    Choose secondary options that better align with opinions and skills
    NPCs are less likely to carry Crossbows
    NPCs are less likely to carry Hooks
    NPCs are less likely to carry Battering Rams
    
Startup
    Limit initial Demolition on Startup to...
        Floors, Walls, Roofs, Doors, Siege Props, and Beds
    Trades faster startup for occasional small hitches on Destruction
    Better longterm solution in progress
        
Optimization
    Warm physics on launch to reduce initial slowdown
    
Crossbows
    NPCs take longer to aim Crossbows
    Crossbows take longer to Fire
    
Treasure Chests
    Increase Damage Taken
    
Fog of War
    Prevent Redundant Fog of War VFX
    
Defected
    Fix bug with transfer when you ask someone to Defect
    
Saves
    Cleanup unnecessary Mortal data
    
Guarding
    No longer attack retreating enemies when unenlisted
    
Fog of War
    Animate when paused
    Improve performance
    
Temperature Overlay
    Show Temperature for NPC owned spaces
    
Digging
    Digging is more difficult in unfamiliar Terrain (away from home)
   
Studying
    Do not try to Study Books that cannot be Seen
    Do not try to Study Books that cannot be Reached
    
Combat Training
    Do not try to Train on Props that cannot be Seen
    Do not try to Train on Props that cannot be Reached

Moral Interactions
    Improve Nuance in reactions
    Diplomatic Relationships amplify strength of reactions
    
Schedule
    Fix bug that caused schedule to display blank if the owner
        wasn't following it because of unmet needs
    
Attacking Doors
    Recheck for alternate paths (or permission) occasionally
    
Food Permissions
    Add Mercenary Options
    
Beliefs
    Add Mercenary Options
    
NPC Settlements
    Improve placement of procedural Buildings
    
NPC Factions
    Improve nuance in granting Player Permission to their Territory
    
Succession
    Prefer Legitimate Children First 
    
Rival
    Prevent Rival from being Raided while they're trying to start a War
        with the Player
    
Conversations
    Fix Text bugs
    
Breacher
    Increase Melee Block difficulty
    
Imps
    Slightly more frequent
    
Wolves
    Slightly more frequent  
    
Rabid Animals
    Slightly more frequent
    
Information
    Tweak Reason choices
    
Farming
    Fix behavior bug when Farm is unreachable
    
Hunting
    Switch back to wanting Ranged after being assigned to someone 
        using Melee
    
Fire
    Extinguish Fire on other Maps when you leave them
    Pause Fire on your Map when you leave it
    Add support for NPCs Fighting Fire in their Settlement
    Improve Fire simulation
    Nerf Flame growth rate
    Nerf Spread rate
    
Combat
    Do not attack enemy props with Ranged Weapons while Idling
    
Fleeing
    Do not Flee when engaging a target
    Do not Flee when Cutting Climbing Ropes
    Do not Flee when Firing Catapults
    
Relax
    Do not try to Relax in unseen Places
    Do not try to Relax in unreachable Places
    
Socialization
    Improve Topic Selection
    
Flow Debug Menu
    Constraint to DEVELOPMENT Build
    
Strength/Difficulty
    Remove Shields
    Add Wealth (where relevant)
    Add Allies (where relevant)
    
Terrain
    Fix rendering of bottom layer of Terrain
    NOTE: still has selection and pathing issues
    
Items
    Fix bug that causes Items on ground to re-drop on load
    
Execution Moment
    Fix edge cases
    
Moments
    Improve difficult moment tracking
    
Notifications
    Hide Visitor Notifications (bottom right) by default
    
Save games
    Add Migration path from v0.29 to v0.30
    
Choose Your Fate
    Known information is limited to that which your ruler Knows at the start
    Slow down simulation speed on lower speeds
    
Player Perception
    Reset Discovery of other Characters when you leave other Maps
    
Downed
    Prevent Unconscious if Downed was Resolved while the player was away
    
Days Per Yir
    Improve simulation stability when using a non-default number of Days per Yir
    
Main Menu
    Add Battle Scene
    Iterate on Main Menu Text
    
UI
    Hook up Conquest Loading Screen
    Hook up Conquest corner Vignette
    
Credits
    Add Sato to Credits (finally!)
    Add Fortresses Section
    
Localization
    Add Localization for most Conquest Strings
    
Raids
    Fix bugs with intro text
        
Text
    Fix various typos

Mods
    Add v0.30 tag
    Add support for mixed Skinned/Static Meshes in one prefab
        Use selectiveSkinning=true to enable

Restart the game and steam to pick it up!

Localization

Translation into supported languages is included for 95+% of the Conquest strings.

There's a pickup pass in flight for the last few stragglers that will be out soon!

Experimental

Updates like this arrive on the Experimental Branch first.

If you have the stomach for brief bouts of instability and want to help us out - switch to (or stay in) the Experimental Beta on Steam and participate in discussions here or on discord.

Expect occasional issues - but know that we appreciate you helping us make the game better!

Mods

Thanks to Sato, all compatible Mods have been marked with v0.30.

Let one of us know if you experience issues!

What's next?

We plan to spend the next few weeks working on bugs and QOL fixes that didn't make the cut for this release.

After that, we're ready to dive into Feature Update #8(!) and from there the road to 1.0

Community Corner

This update's Community Corner features Fortresses submitted by players like you!

Knucklezen Mountains by PaddyMcfly

1 / 1 · 100%

Caledonia by bc02

1 / 1 · 100%

Axedoor Crossing by Lumetta

1 / 1 · 100%

Mighty Tower by PaddyMcfly

1 / 1 · 100%

Thanks for your submissions, keep them coming!

Discord

Join the Official Discord to participate in Development! [

1 / 1 · 100%

](https://discord.gg/HeAaQcS)

Reviews

If you like the game, please consider leaving a Review for the game if you haven't already. These help players that may be on the fence to decide whether or not to support us.

Thanks for reading and thanks for playing! The Noble Fates Team

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