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Noble Fates 0.30.0.27 Released

Hotfix

Outgoing Raids
    Surrender Nuance
        Enemy Rulers can refuse to Surrender when threatened with Execution or Capture if they think their Kingdom can still win the Fight
        Executing or Capturing them anyway means the Fight continues until the Defenders give up and Flee and the Kingdom Dissolves
        Enemy Rulers will not Surrender until Discovered
        Defenders will now Surrender (or Dissolve) when all Downed
        Dump Aggro when Capturing or Executing the Enemy Ruler after Surrender
    Player Combatants will no longer target Enemy Babies unless explicitly targeted
    
Incoming Raids
    Non-Conquest Raids no longer target Babies
    
Melee Combat
    Prevent extra swings at targets that are Downed when we don't intend to Finish them
    
Babies
    Treat Babies the same as Downed Mortals from an Aggro perspective
    Cannot participate in Fight Moments
    Can no longer be Robbed by Bandits
    Adjust UI Offset
    
Negotations
    Re-add Declare War Concession for Player
    
Gatherables
    Grant ownership over Resources Gathered while away

Mining
    Grant ownership over Resources Mined while away
    
Execution
    Iterate on Behavior
    
Captured Rulers
    Are now properly added to the Player's Party when Freed

Restart the game and steam to pick it up!

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