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Kingdom Crier #47: Fortresses v2!

Kingdom Crier #47 brings v0.31.2 which includes the Fortresses Menu, new Official Fortresses, Fortress Mod support, and a variety of improvements!

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Fortresses

Fortresses Screen

The Fortresses screen shows you a list of all Fortresses in your game. It includes the combination of Official, Local, and Mods.

The Enabled toggles choose which Fortresses your NPC Kingdoms can use.

Choose Fortresses that can be used in your world and try them out

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Capture Fortresses

The Fortress screen also includes the ability to Capture your current base for use by NPC Kingdoms as Fortresses.

Mark the Tags that drive which NPC Kingdoms are likely to live there. The Preview Image is snapped from the POV of the Camera when you Capture.

Fortress Mods

Upload the Fortresses you've Captured as Mods directly from the Fortresses screen - no need to manually edit any files. The Fortress will automatically mark any Mods required as dependencies so that other Players can Subscribe to them.

Once your Fortress is Uploaded, the game will open the Steam Workshop page for it, modify it as you see fit and then mark it as Public for other players to use.

Fortress Raids!

You can try out any Fortress you'd like from the Fortresses screen by clicking the Raid button - this will start a new save off with you Raiding an NPC Kingdom living in that Fortress with a comparable army.

Use this to test your Fortresses before Uploading them, to try out new Mods you've downloaded, or to enjoy a little risk free Raiding!

You can also use this as a jump start on a new Save - taking anything you can carry with you back to your new Kingdom's empty home to start - keep an eye out for those pesky Prestige and Lodging needs though!

New Official Fortresses!

Finally, we've added a batch of new Official Fortresses, many submitted by players.

Here are a few that stand out:

Knucklehume Shire (c/o Spice)

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Knuckleteeth Reef (c/o Caramel)

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Mealydoor Mire (c/o Caramel)

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Mealyhop Lake (c/o Caramel)

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Steinkkat Stream (c/o Caramel)

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Patch Notes

Noble Fates 0.31.2.3 Released Fortresses v2

Fortresses
    Add Fortresses Menu and Fortress Mods
        Capture your bases as Fortresses for NPC Kingdoms to use
            Automatically packages it up as a Local Mod, ready to Upload to the Steam Workshop
            Automatically takes a screenshot using your current Camera View and adds the Name
            Fortresses support Mods, and will automatically mark themselves as dependent on them
            Choose the Tags that define which types of Kingdoms should use the Fortress
        Upload your Fortresses to the Steam Workshop as Mods for other players to use
            NOTE: You cannot upload a Fortress that relies on local Mods
        Subscribe to other player Fortresses from the Steam Workshop
        Enable/Disable Fortresses to that NPC Kingdoms can use
        Includes a Raid! Button
            Use this to Test your Fortresses before sharing them
            Or to try out Mod Fortresses to see if they're a good fit for your games
            Or just have fun trying to Conquer an NPC Kingdom with an evenly matched Raiding party
    Official Fortresses
        Add Hopdog Crossing
        Add Jellyblight View Early
        Add Jellyblight View
        Add Knucklehume Shire - c/o Spice
        Add Knuckleteeth Reef - c/o Caramel
        Add Mealydoor Mire - c/o Caramel
        Add Mealyhop Lake - c/o Caramel
        Add PurpleStick Lochs
        Add Stinkkat Stream - c/o Caramel
        Add Swallowhand Foothills
        Add Wolfcave Lochs
        Retire Cupmaw Hollows
        Retire Durple
        Retire Inaccessible Hill
        Retire Mountain Island          
    Fix bug that prevented Foliage in Fortresses without surface Water
    
NPC Defenses
    Improve logic around Jumping down and Debarricading
  
Watering Farms
    Fix bug that caused Mortals to Water Farms that are already too Wet
    Fix bug that caused Mortals to get stuck trying to Water Farms
    Thanks for the report!
    
Fish
    Fix bug that caused Fish from other Maps to persist occasionally
    Thanks for the reports!
  
Pathing
    Fix bug that allowed Mortals to Jump through Walls built next to Terrain Ramps
    Fix bug that allowed Mantling of Terrain Ramps from below
    Fix bug that prevented Mantling Terrain Ramps from the sides
    
Saving
    Cover Screen while Saving
    
Temperature Sim
    Fix bug that prevented Heat/Cooling sources from taking into account other nearby sources when Outdoors
    Thanks for the report!
    
Portcullis
    Fix bug with placing Portcullises... Portcullies... Portculli... Portculs? Portcullises.
    Portcullises(... ?) are now made from Iron Rods
    Thanks for the reports!
    
Wide Bushes
    Fix Colorization
    Thanks for the report!
  
UI
    Fix bug that resulted in incomplete Pause Menu when returning from a submenu
    Improve readability of Icon Button Text
            
Workshop
    Added the fortress Tag that is automatically marked on these
    
Mods
    Automatically mark Dependencies on Steam Workshop when Uploaded

Restart the game and steam to pick it up!

Existing Saves

This update is compatible with existing Saves.

If you run into a problem, don't hesitate to let us know and we'll get it sorted.

Mods

This update should be compatible with all v0.31 Mods.

if you run into a problem, let us know and we'll worth with the Mod author to sort it out.

Experimental

Updates like these arrive on the Experimental Branch first.

If you have the stomach for brief bouts of instability and want to help us out - switch to (or stay in) the Experimental Beta on Steam and participate in discussions here or on discord.

Expect occasional issues - but know that we appreciate you helping us make the game better!

1.0 Progress

Work on 1.0 is well underway. We have a solid batch of QOL fixes, new features, new content, and bunch of bug fixes in progress for the release.

We're still a ways out, but stay tuned here for updates!

Discord

Join the Official Discord to participate in Development! [

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](https://discord.gg/HeAaQcS)

Reviews

If you like the game, please consider leaving a Review. These can help players decide that Noble Fates is worthy of their attention.

Thanks for reading and thanks for playing! The Noble Fates Team

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