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Kingdom Crier #48: Performance!

While we're hard at work on 1.0, we wanted to show the live game some love - so Kingdom Crier #48 accompanies v0.31.3 which is dedicated to improving Performance!

There's more to do, but this should make a noticeable improvement.

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Performance

Input

This one was a biggie - we were reaching out to platform preferences to check for key bindings every time we consumed input - instead, we now cache these values to greatly reduce the cost.

Background Simulation

We tackled spreading out background Mortal updates over time and cycling through Kingdom Strength calculations - they're expensive!

Characters

Some of the Needs were running expensive queries to check for nearby Props, so we improved those algorithms. In addition, we were running the Command Logic more than we needed to and doing some unnecessary calculations in Character Avoidance (Collision).

Pathing

We cached some values in critical areas to cut down on the cost to determine Reachability.

Animation

Turns out we were carrying a lot of unnecessary Animation Components on our Prefabs for things that didn't even animate! All better now.

Math

Low level improvements to a function that is called thousands of times per frame add up quickly!

Other Fixes

Serfs can now warn of incoming Raids, Influence returns of Sending Items to other Kingdoms scales better, and Kingdoms (yours included) don't worry about cleaning up around other Faction camps.

Patch Notes

Noble Fates 0.31.3.1 Released Performance Update

Crash Fixes
    Speculative fix for Character Needs Crash
    Fix for crash when Characters are off Map
    
Performance - ~7ms+ saved!
    Kingdoms Simulation
        Optimize background Mortal Simulation - ~.5ms saved
        Optimize Familiarity Updates - ~.5ms saved
        Optimize Kingdom Strength Updates - ~.5ms saved
    Characters
        Optimize Command Updates - ~.5ms saved
        Improve Hygiene Need Performance - ~.5ms saved
        Improve Light Need Performance - ~.5ms saved
        Optimize Character Avoidance - ~.2ms saved
    Pathing
        Optimize Reachability Determination - ~.5ms
    Debris
        Improve Decay Performance - ~1ms saved
    Animation
        Optimize Animation - ~.4ms saved
    Fishing
        Improve Fish Performance - ~.3ms saved
    Input
        Optimize Input - ~1.5ms saved
    Math
        Optimize Tile Calculation - ~.2ms saved
    
Incoming Raid Petitions
    Serfs can now warn about incoming raids
        
Ballistae
    Fix bug that prevented Operators from firing if not Assigned to Guarding
    
Negotiations
    Dial back the Diminishing Returns for Sending Items
    
Cleaning
    Fix bug that caused home factions to clean debris at visitor camps
    
Crafting
    Fix for bug that produces bad Recipe Castings

Restart the game and steam to pick it up!

Existing Saves

This update is compatible with existing Saves.

If you run into a problem, don't hesitate to let us know and we'll get it sorted.

Mods

This update should be compatible with all v0.31 Mods.

if you run into a problem, let us know and we'll worth with the Mod author to sort it out.

Experimental

Updates like these arrive on the Experimental Branch first.

If you have the stomach for brief bouts of instability and want to help us out - switch to (or stay in) the Experimental Beta on Steam and participate in discussions here or on discord.

Expect occasional issues - but know that we appreciate you helping us make the game better!

1.0 Progress

Work on 1.0 continues.

We've wrapped up the core of the QOL updates and are now hard at work on the Features and Content for 1.0. From there, we'll move on to Bug fixes.

There's a lot to do, so it'll be a bit - hang in there!

Discord

Join the Official Discord to participate in Development! [

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](https://discord.gg/HeAaQcS)

Reviews

If you like the game, please consider leaving a Review. These can help players decide that Noble Fates is worthy of their attention.

Thanks for reading and thanks for playing! The Noble Fates Team

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