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Kingdom Crier #31: Choose Your Home! Roadmap Update!

Thanks for a fantastic first 2 Years!

Noble Fates continues to grow and mature thanks to your continued support, encouragement, and feedback. The path to 1.0 is clear, and we're armed to tackle it thanks to you.

To celebrate, Choose Your Fate Content Update #4 - Choose Your Home has been released!

Choose Your Home!

Now that you can create that perfect starting group, it's time to find them the perfect home!

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To help we've added a Map step to the Choose Your Fate screen, moved to a Seeded Map system, added 2 new Home Map Biomes, and added Resettling!

New Home Map Biome: Mountain

The Mountain Biome offer a more difficult, but interesting alternative to the existing Forest Home Biome.

Expect more verticality, better choke points, and a harsher Winter!

My Orcs rock ramshackle shanties, walls, and towers!

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New Home Map Biome: Arid

The Arid Biome offers the hardest Home experience.

Expect nothing to Forage, limited Logging, few Hunting options, and a harsher Summer.

It's the perfect place to employ the new Terraforming improvements!

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Seeded Maps

Maps are now seeded and produce consistent results for a given Map Seed.

A Map Seed is a bit of text that we key off of when deciding what to put where. Any text is supported, but supplying a biome prefix (forest-, mountain-, arid-) ensures a consistent biome as new ones are added to the game.

The fine print: Expect occasional differences from as we continue through Early Access. We'll signal these and keep them subtle. We'll do everything we can to maintain consistency here post 1.0. In addition, adding or removing mods may change the Map for a given Seed.

Resettling

You can pack up and move your Home any time you'd like.

Currently, there's no limit to what you can bring along, but keep in mind that it'll all be sitting on the ground when you arrive at your destination.

I want to go to there!

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This is unlocked from the start outside of the Guided Experience, so find that perfect home before you start building up!

Anything you leave behind is gone forever, so choose what you bring wisely.

Quality of LIfe Improvements

In addition to Choose Your Home, this update brings a fresh batch of Quality of Life changes to Raids, Terraforming, Wounds, Preaching, and more!

Patch Notes

Noble Fates 0.28.12.5 Released!
Choose Your Fate Content Update #4

Choose Your Home!
    Options Include Mountain and Arid Biomes
    There are always 3 Potential Homes present on the Map
        You can Replace or Edit them before you move
    You can now Resettle on a new Map at any time
    No cost, but anything left behind is abandoned
    Choose what you bring (including Animals!)

Map Seeds
    A given Map Seed will reproduce the same Map
    Save these to replay on a Map you liked or share with others
    Any text is supported
    Include explicit Biome prefix support (forest-, mountain-, arid-)
    Derive Biome if not supplied
        NOTE: this can result in a different map as more Biomes are added
    
Biomes
    Mountain
        Now Available as a Medium-Hard Home Map Biome!
        Decrease Temperature
        Tweak Appearance
        Tweak Minerals
        Tweak Foliage
        Limit Animals
    Arid
        Now Available as a Hard Home Map Biome!
        Greatly decrease Saguaro Cactus Wood yield
        Decrease Olive Tree Wood yield
        Limit Animals
    Forest
        More Grass on Slopes
    Add Overview
    Add Description
    Add Icons

Map Generation
    Increase initial Foliage amount
    
New Game
    Add Map Customization
    Iterate on Heavy is The Crown Flavor text
    
Terrain
    Lower Generation Ceiling to +14
    Increase base Mining Speed (should help at the start)
    Dirt
        Decrease Mining difficulty
        Increase Mining speed
        Increase Dirt yield when Mining
    Sand
        Decrease Dirty yield when Mining
        Decrease Mining difficulty
        Increase Mining speed  
 
Terraforming
    Allow Blocks to be placed over Ramps, Ridges, and Nooks
    Auto-Dig out the existing Block before Terraforming
    Cut costs by 25% for all Block types
    Hollow Block Blueprints
        Hidden on current layer when layered
        Allow Stockpiles below
        Allow Props below
        Turns into a "Leave Ceiling" Dig when placed on a Ramp, Ridge, or Nook
    Fix rendering bug

Raids
    Increase logic behind Target finding
    Increase detection radius of Surprise Raids
    Rename Unannounced Raids Option to Surprise Raids
    Warn about incoming Declarations of War Raids
    Detect Warned Raids if they reach the Home area
    Detect Warned Raids when they begin their attack
    Increase Range for Detecting Warned Raids (x2)
    Increase Range for Detecting Warned Raids when Enlisted (x4)
    Increase Range for Detecting Warned Raids from above
    Fix bug that allows Duplicate Declarations of War Raids
    Fix bug that can cause first Raid to have more than 1 Attacker
    Improve handling of Raids edge cases
    
Characters
    Prevent redundant Ambushed Esteem entries
    Prevent redundant Allowed Death of Esteem entries
    Scale back Power (o) of Esteem effects of Moral Interactions...
        when Neutral and you don't Like or Love the Pawn involved
    Fix bugs related to positioning
    Fix bugs related to Aggro
    Fix bugs related to Escaping
   
Wounds
    Decrease Treatment Difficulty
    Increase Treatment Rate
    Treatment is ~2x faster on average
   
Adventures
    Add Load Screen when destination is reached
    Add ability to bring Animals back
    
Performance
    Fix Performance hitches when Building in Layered View
    
Animals
    Only Aggro against Monsters when Attacked or Enlisted
    Only Aggro against Rabid Animals when Attacked or Enlisted
    Do not auto-finish downed enemies unless Enlisted or Rabid
    Animals will no longer Hunt characters they can't reach
    
Rabid Animals
    Fix bug that prevented them from attacking Doors without Locks
    Fix bug that prevented names from turning Red when an Animal becomes Rabid
    Rabid Animal Corpses are no longer Ignored by default
    
Escapee Moment
    Prevent Relocating Home
    Prevent Ruler Adventures

Grappling Hooks
    Improve Pathing around Grappling Hooks
    Cutting Hooks down is now much easier
    Fix bugs related to loading with deployed Hooks
    Fix bug when Hooks Break the Prop they land on
    Fix bugs with targeting in third person        
   
Preachings
    Add ability to Prioritize Preachings
    
Mage
    Improve Projectile AOE range
    Fix bug that prevented leaving Mage Control when Downed or Dead
    
Places
    Add more Place name variations
    Iterate on Place name generation
    
Stone Cutting Table
    Now uses Iron Rods (16) to Build
    
Battles
    Fix bug that caused premature Battle end
    
World Map
    Show Party Leader's Title on Parties
    Hide Kingdom Home from traveling Party Tooltip
    Iteration on Map Seed details on Ruler Tooltip
    Add "Copy Map Seed" when your Ruler is selected
    Fix bugs related to dragging
    
Items
    Ensure Items on ground are reachable after Starting or Resettling
    
UI
    Iterate on visuals of unticked Rush buttons
    Expand Rename Field size
    
"Add Barricade" Command
    Fix Status Text

Modding
    Add Animal support to Biomes
    Add -mapstats cmdline to write out map stats after generation
    Add -mapgen cmdline to write map details after generation

Restart the game and steam to make sure you're up to date!

Roadmap Update!

2 Years of Early Access is the perfect time to update the Roadmap!

As a reminder - there are 3 types of updates for Noble Fates - Hotfix Updates that address bugs and issues (including those that are listed on the Backlog and those that you Report in-game); Content Updates that focus on expanding existing systems and filling them with additional content; and Feature Updates that add new features to the game expanding the overall breadth of what the game has to offer.

Priority Fixes

Progress against the Priority Fixes that we outlined on 3/14

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We've continued to move out of the Crash fixing phase and into the improvement phase as the game matures! There were a high number of Quality of Life improvements this year, including the Choose Your Fate initiative.

Notable Changes

Crashes
    Fixed 40+ additional crashes, bringing the total to 200+!
    
Choose Your Fate
    Made Intro Skippable
    Added Peaceful Experience
    Added Easy/Medium/Hard Experiences
    Added Experience Customization
    Added Sexuality Customization
    Added Starter Customization
        Editable Alignment
        Editable Kingdom Size Preference
        Editable Skills
        Editable Opinions
        Editable Sexuality
    Added Beliefs System
        Influence Alignment
        Influence Kingdom Size Preference
        Influence Opinions
        Leverage Principle presets to simplify
        Includes Autonomous Mode
        Add Principle Selection step to Intro
    Added Resettling
    
Maps
    Introduced Seeded Maps
    Added Mountain Home Biome
    Added Arid Home Biome
    
Performance
    Improved Reachability Performance
    Improved Room Calculation Performance
    Improved Temperature Sim Performance
    Improve Work List Performance
    Improve Need Performance
    Improve Building Performance
    
Sexuality
    Replace Gender with Sex and Traits
    Add Sexes and Options (Male, Female)
    Add Sexuality Traits and Options (Straight, Gay, Bisexual, Asexual, Non-Binary)
    Add Attraction Modifier Options (Race, Age, Prestige)
    Add Title Options (Masculine, Feminine)
    Add Simplified Sexuality Option (Males & Females, Attracted to opposite Sex)
    Make Simplified Sexuality the default to streamline New Games
    
Character Visuals
    Add Visual Extremes Option
    Reign in Visual Extremes by 50% by Default
    Tweak Iris Sizes for Orcs
    Tweak Eye Reflectivity
    
Combat
    Improved Ranged Combat near Ledges
    Prevented Jumping from Ledges without confirmation
    Improved Raid Detection Logic
    Improved Raider Behavior
    Improved Grappling Hooks
    
Door Locks
    Visitors and Animals respect Lock Permissions
    
Building
    Improve Building Reachability
    Dismantle from anywhere nearby that is Reachable
    
Junk
    Auto Junk v2
    Ability to Override Auto Junk
    
Races
    Added Dwarves
    
Characters
    Reworked Skill Leveling
    
Monsters
    Added Kin

Temperature
    Introduced Advanced Temperature Simulation
    Added Fine Stone Hearth/Chimney
    Added Vents
    Added Exhaust Pipes
    Added Coolers
    Added Frostcaps
    
Injuries
    Added Minor, Major, and Permanent Injuries
    Added Heatstroke/Hypothermia
    Added Frostbite
    
Food
    Reworked Meals
    Added Drybars (Preserved Meal)
    Added 5 Drink Types
    
Terrain
    Added Caves
    Added Dirt Resource
    Added Terraforming
    
Needs
    Rebalanced
    Ramp Esteem Effects over time
    
Conversations
    Greatly reduced Ruler Conversation importance
    
Items
    Rebalanced Decay
    Rebalanced Stack Sizes

Decorations
    Added Dwarven Furniture
    
Trading
    Added Buffs Column and Filtering
    Added Click and Drag Support

Current Priorities

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A number of systems have gotten a second pass and that will continue as we move through the remainder of Early Access.

Localization is underway, but is paused while we tackled the Choose Your Fate initiative. Work will resume once Feature Update #6 is released, and it will likely land between Feature Update #6 and Feature Update #7 (mid 2024 by current estimation).

Content Updates

We've released 22 Content Updates so far! Wow!

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There have been 6 Content Updates since the last Roadmap Update!

Content Update #17: Advanced Frostcap Coolers
Content Update #18: Dwarven Furniture
Choose Your Fate Content Update #1: Choose Your Fate
Choose Your Fate Content Update #2: Mortal Editor
Choose Your Fate Content Update #3: Beliefs
Choose Your Fate Content Update #4: Choose Your Home

We'll continue to work on these and release them as they're ready,

Feature Updates

Finally, we have the Feature Updates. As a reminder, 8 of these will arrive during Early Access. 5 have landed so far.

Feature Update #5: Dwarven Domain! https://store.steampowered.com/news/app/1769420/view/3657533936655804682?l=english

Feature Update #6: Choose Your Fate

This Content Update marks the transition into the Feature Update portion of the Choose Your Fate initiative.

We're hard at work on the remaining features of the Feature Update and are targeting an early 2024 release.

As always, thanks for your patience!

Early Access Status

We're around 70% of the way through what we aim to accomplish with Early Access.

We continue to raise the bar as we work through the remaining bits so the last 30% could take as long as the first 70%.

That puts us 18 months or so from 1.0 with at least 3 Major Updates landing before 1.0. We've had enough success that we're in good shape for landing 1.0 thanks to your support!

Experimental Branch

If you have the stomach for brief bouts of instability and want to help us out - switch to (or stay in) the Experimental Beta on Steam and participate in discussions here or on discord.

v0.28 Saves will remain compatible until we launch the Beta for Feature Update #6 - some time from now.

Expect occasional issues - but know that we appreciate you helping us make the game better!

Community Corner

Kideya captured this stunning Mountain Winter scene!

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cypr' always finds creative new ways to build...

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CheeseCake with the cozy starter base!

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Discord

Join the Official Discord to participate in Development! [

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](https://discord.gg/HeAaQcS)

Reviews

If you like the game, please consider leaving a Review. These can help players decide that Noble Fates is worthy of their attention.

Thanks for reading and thanks for playing! The Noble Fates Team

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