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Kingdom Crier #35: Retooled Guided Experience and Paths!

Kingdom Crier #35 is here with an updated Guided Experience, Decorative Paths, a few QOL changes, and a Localization Progress Report!

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Guided Experience

The Guided Experience has been retooled so that all functionality is available from the start to better reflect the full experience.

The conversation step has been reworked to focus on recruitment to better align with its role in the game.

In addition, there's a new UI that reflects progress with the ability to skip to the Next Step or End the Guided Experience in-game!

Schnazzy!

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Decorative Paths

We've added Decorative Paths to help give your Mortals proper paths between your Buildings.

Dress up those entryways...

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Or leverage the cusomization options to make a zen Garden!

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We've had early discussions about the roles Slopes, Floors, and Paths could play in movement speed but it's a sizeable chunk of work, so it's on the list of things we're considering for now.

New Grass!

We've updated the Dense Grass Visuals.

They also better reflect Density - nice work Matt!

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Quality of Life

Camera

The Camera will now pan and rotate a little slower when zoomed in by default (tunable in the options).

As a bonus, height adjustments are now much less jarring. Embrace Verticality!

Dangerous Animals

Dangerous Animals now act as a pack. This simplifies the logistics of clearing them off your lands.

NOTE: This also makes them more... uh... Dangerous. Be careful out there!

Confirmation Barks

Mortals will now Vocalize when you order them to do something using their voice and pitch!

Imp Invasions

We improved the performance both before and during Imp Invasions.

We halved the quantity (but not quality) of the loot they generate to lessen the burden of cleanup afterwards and improve mid-game balance.

Injuries

Treatment Commands are not automatically issued for Injuries that need treatment.

Use Orders to assign your preferred Nurse or cancel the Command if you'd like to wait.

Patch Notes

Noble Fates 0.29.6.3 Released!
Content Update

Crash Fix
    Fix for Crash when Marquee Selecting
    
Guided Experience
    Retool the Guided Experience
    Unlock all features immediately
    Improve pacing
    Progress even when sleeping
    Rework Speak To Step
    Add Progress tracking
    Add Next button (skips to next step)
    Add Exit button
    
Decorative Paths!
    Under Decor -> Paths
    Add Wood Chip Paths
    Add Gravel Paths
    Add Stone Paths
    Decorative only for now
    
Dense Grass
    Improve visuals
    Double frequency
    
Camera
    Improve handling of raising to higher levels
    Slow down default near pan speed
    Slow down default near rotation speed

Dangerous Animals
    Members of a Dangerous Animal Event are now part of a Pack
    That Pack will attack as one and defend eachother as you'd expect
    This makes them more difficult to deal with
    Be careful!

Confirmation Barks!
    Add Confirmation when you give a Mortal an Order (right click)

Large Scale Imp Invasions
    Improve Performance before and during
    Halve the quantity of Loot
    
Props
    Improve sliding behavior when placing
    Add subtle variation to break up visual repetition of large structures
    
Rabid Animals
    Fix bug that could cause Rabid Animals to leave the map
    
Work List
    Sort by Count
    
Flowers
    Improve immature Visuals
    
Ramshackle Props
    Improve colorization options
    
Terraforming
    Improve Terraform Block Highlighting
    
Trees
    Add Slight Variation to Tree Heights
    
Mortals
    Remove option to rename Illegitimate Child Families

Performance
    Fix bug causing poor performance due to stale Transport Commands
    
New Game
    Decrease the number of Years simulated at the start of a new game
    
Injuries
    Automatically Issue Treat Command for Injuries
    
Principles
    Fix bug with Organic Armor Principles 
        that caused them to affect Gloves instead of Gauntlets
        *thanks for the report*

Restart the game and steam to make sure you're up to date!

Experimental Branch

Minor Updates like this arrive on the Experimental Branch first.

If you have the stomach for brief bouts of instability and want to help us out - switch to (or stay in) the Experimental Beta on Steam and participate in discussions here or on discord.

Expect occasional issues - but know that we appreciate you helping us make the game better!

Localization Progress Report

Localization is well under way!

After much gnashing of teeth, the strings have all been harvested and are ready for translation.

We've chosen a partner to provide the initial translations!

We've chosen French, German, Korean, Japanese, Simplified Chinese and Russian to start with.

We're planning a public Beta, but we're still a month or more out - hang in there.

Discord

Join the Official Discord to participate in Development! [

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](https://discord.gg/HeAaQcS)

Reviews

If you like the game, please consider leaving a Review. These can help players decide that Noble Fates is worthy of their attention.

Thanks for reading and thanks for playing! The Noble Fates Team

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