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Kingdom Crier #37: Localization, Auto Claim, Sale, Bundles!

The first official translations have been released with Auto Claim and QOL changes, the roadmap is updated, we're on-sale, and there are a few new bundles to choose from!

Enjoy!

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Bundles

To celebrate the update, we've partnered with a few interesting games to offer additional discounts.

Medieval Strategy games unite! https://store.steampowered.com/bundle/45502/Build_and_Battle_Bundle/

*We've partnered with our friends at GSQ Games to bring our games together through 10/31 @ 10a PDT!*https://store.steampowered.com/bundle/45345/Fates_and_Legends/

Daily Deal and Sale

Noble Fates is featured today and we're celebrating with our biggest Sale to date! https://store.steampowered.com/app/1769420/Noble_Fates/

Localization

The first Official translation pass is complete. We've added Official support for French, German, Korean, Simplified Chinese, Japanese, and Russian.

Choose the language you'd like to use from the Main Menu.

NOTE: switching languages does not rename Factions, Items, or Places in an existing game.

That always sensical opinion driven dialog that you know and love, available in 6 new flavors!

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QOL Changes

Expanded Rules

The Rules system has been expanded to contain a number of Rules to allow more nuance in consumption, junking, salvaging, and claiming.

Food and Drink

The Food and Drink menu has been rebuilt to be top-down instead of bottom-up with support for Categories, the Expanded Rules System, and option to override settings per Item Type.

Auto Junk

Auto Junk has been greatly expanded using the new Rules system to better facilitate the rules you'd like your people to follow when separating the Items you care about from those that you don't. As with before, you can mark or unmark an item as Junk even when this feature is enabled.

Auto Salvage

Auto Salvage has also come online, courtesy of the Rules System, allowing your Mortals to recycle Items according to your preferences when they don't have anything to do. In addition, you can toggle Salvage per-Item even with this feature enabled.

Auto Claim (Autonomous Belongings)

Most importantly, the Expanded Rules System finally allowed us to tackle Auto Claim (Autonomous Belongings) in a way that we thought would do the feature Justice.

Rules pull double duty here, allowing you to define the rules that control whether an Item is Claimable as well as the Rules that control whether a Mortal can Claim a Claimable Item.

The Rules... Rule.

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To start, enable Auto Claim from the Belongings Screen and then click the Claimable: Rules button and the Auto Claim: Rules buttons beside it to customize your Rules.

You can override the Claimable flag on any item at any time. In addition, you can distribute any Items you'd like even while the system is active.

Selection QOL

We've added a popup near the cursor when you can [L Click] or [R Click] again to cycle through targets under the cursor if the Actor you want wasn't selected the first time.

Controls

Finally, we've added support for Edge Scroll and Pitch Inversion (with a separate option for Third Person).

Other changes

There are a bevy of other small changes and fixes included in this update - this is the best playing version of Noble Fates to date!

Existing Saves

Existing Saves should carry over to this Update.

As always, let us know if you're experiencing an issue and we'll get it sorted.

Translations

Our localization providers have kickstarted translations - but we believe that experience players are the best equipped to help refine them.

We've set up a Localization Forum here on Steam to collect Feedback.

In addition, we've open sourced the Official translations so that you can suggest edits to existing translations or create new ones.

We'll augment community edits with subsequent passes by localization providers at major milestones as needed.

Edit Official Translations

The Official Translations can be found as forks of the NobleFatesLoc github repo: NobleFatesLoc-French NobleFatesLoc-German NobleFatesLoc-Japanese NobleFatesLoc-Korean NobleFatesLoc-ChineseSimplified NobleFatesLoc-Russian

Fork these and make any edits you'd like. Create Pull Requests to send them back up the chain to us for evaluation.

Active Contributors can apply to become Moderators for Official Languages - let us know if you're interested.

Create New Translations

To create a new translation, fork the NobleFatesLoc github repo and follow the directions therein.

Unofficial Translations can apply to become official when they're ready.

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Mods

Mods tagged v0.29 are fully-compatible.

Mod Localization

In addition, Mods now support localization.

See this post for details.

Localization Mods

Finally, we now support Localization Mods. These mods can add new Languages, replace or expand on existing translations, or supply translations for mods.

See this post for details.

Patch Notes

Noble Fates 0.29.7.34 Released!
Localization Content Update
Autonomous Belongings Content Update

Crash Fixes
    Fix for Crash related to Wants
    Fix for edge case with Prop Reachability
    Fix for crashes from TextMesh Pro
    Fix for crash with Origin containing a Baby
    Fix for crash with Background Simulation
    Fix for crash with Storage Props
    Fix for crash when using Tool Hotkeys

Localization
    Add Languages
        简体中文
        Français
        Deutsch
        日本語
        한국어
        Русский
    Add .loc format for translated text
        Supports comments
        Supports \\untranslated lines
        Supports variable pool lengths
    Add Alias support to Localization Keys
    
Rules
    Expand Rules System
    Add Any of Rule
        Passes if any of its children do
    Add All of Rule
        Passes if all of its children do
    Add During a Feast Rule
        Passes during a Feast
    Add During a Wedding Rule
        Passes during a Wedding
    Add Qty Rule
        Passes based on Item Qty
    Add None of Rule
        Passes if none of its children do
    Add Value Rule
        Passes based on Item Value
    Add Durability Rule
        Passes based on Item Durability
    Add Quality Rule
        Passes based on Item Quality
    Add Rarity Rule
        Passes based on Item Rarity
    Add Buff Points Rule
        Passes based on the number of +'s an Item has
    Add Is Rule
        True when an Item is of a chosen type
    Add Is Spare Book Set Rule
        True when an Item is beyond the # to Keep for its type
    Add Prestige as Percent of Ambition
        True when the Item's Prestige meets the chosen condition 
            compared to a Mortal's Ambition  
    Add Prestige as Percent of Lodging
        True when the Item's Prestige meets the chosen condition when 
            compared to the Prestige of a Mortal's Lodging.
        Given that a Mortal wants 20% of their Prestige to come from
            Lodging, and there are 8 equipment slots, this means that 
            each slot is allotted 10% of their Prestige, resulting in 
            a satisfied Lodging Need.
    Add Satisfies a Want Rule
        True when the Item's Prestige satisfies a Want 
            but doesn't exceed it by more than limit
    Add Is Claimable Rule
        True when the Item is Claimable
    
Food and Drink Screen
    Hide Mortals
    Add More Rows
    Show Categories
    Add Inheritance of Rules
    Alcoholic Drinks
        Allow During a Feast
        Allow During a Wedding
    Migrate existing Rules
    
Auto Junk
    Migrate to Rules for Auto Junk
    Prop Crates can now be Auto Junked
    Book Sets can now be Auto Junked
    Setup Default Rule
        Include Is Gear (disabled by default)
        Include Is Spare Book Set (disabled by default)
        
Auto Salvage
    Add Support for Auto Salvaging Gear
    Add Rules Support
    Default To Gear that Is Junk when Enabled
    
Auto Claim
    Enable to allow Mortals to claim and return gear as they see fit
    Ruler chooses first, then Mortals in order of Ambition
    Claimable
        Add Claimable Flag to items
        Add Manual override
    Add Claimable Rules
        Used to control which Gear is available to be claimed
    Add Auto Claim Rules
        Used to decide whether a Mortal can Claim a Claimable Item
        Defaults to 
            Prestige <= 15
            Prestige <= 50% of Lodging
            Prestige <= 10% of Ambition
    Add Next Auto Claim in... to Belongings Screen
    Add Claim Now Button to Belongings Screen

Edge Scrolling
    Add Edge Scrolling
    Disabled by default
            
Controls
    Add Pitch Inversion
    Add Pitch Inversion (Controlled)
    
Selection
    Add Selection Helper
        Pops up near cursor...
            when you can [L Click] again to cycle selection
            when you can [R Click] again to cycle targets 
    
Toolbar
    Add Untuck Mode Setting
        Any Hovered - Untuck when any Tool is hovered *default*
        Always - Always Untucked
        When Hovered - Untuck when Tool is hovered
        
Pathing
    Fix for bug that made Doors at the bottom of 
        Curved Stairs unusable
    Fix bug that causes Mortals to freeze in place 
        when Defending or Holding on a Slope
    Fix for bug that prevented building Dirt
        Thanks for the report!
        
Building
    Fix bug with Facade Detection
    Fix bug that causes Infinite Planning
    Thanks for the Reports!
    
Settings
    Move UI Scale to Interface Settings
    Move Portrait Count to Interface Settings
    Change Portrait Count default to 10
    Add Tooltips to Interface Settings 
    
Babies
    Fix bug that could cause *lots* of treated or 
        soothed Baby Esteem entries
        
Cleaning
    Prioritize Cleaning indoors
    Prioritize Cleaning under Babies 
    
Lodging
    Lower Lodging expectation for Nobles to 20% of Prestige (from 25%)
    Lower Lodging expectation for visitors to 10% (from 12.5%)
        
Jobs Screen
    Remove # sign from Prioritize
    Display Prioritized Jobs as Pri 0.x
    
Work
    Increase Frequency of Working with Poor Esteem on Autonomous Schedule

Escapee Moment
    Ensure Pursuing party is Dispatched
    Auto Grant Permissions to Locks when Handing Over
    Add Time Out to Hand Over Cinematic
    Thanks for the reports!
    
Origins
    Fix bug that caused Origin babies to pass away

Dead Mortals
    Fallback to Dead Mortal x4 if Faction disbanded
    Thanks for the report!
    
Wants
    Lower chance of Decoration Wants
    Increase chance of Gear Wants

Dirt Blocks
    No longer remove Walls, Posts, or Doors when Built

Eating
    Fix for bug that caused stuck eating
    Thanks for the report!
    
Kin
    Increase the Radius of Kin Mounds disturbed when one Awakens
    
Equipment
    Fix bug that caused Mortals to drop their gear if
        the best item for a slot wasn't reachable
        
Food
    Add Vegetarian Food Category

Characters
    Fix bug that caused Characters to collide through floors
    Ask to Finish when targeting a downed Animal
    
Breacher
    Fix bug with Breacher teleporting when overlapping a floor
    Fix bug that caused Breachers to flee danger
    
Research
    Fix tooltips for Paths
    
Text
    Expand Font Glyphs
    Update TextMesh Pro to 2.1.6
    Reduce Memory Overhead of Fonts
    
Performance
    Improve performance of Belongings Screen
    
UI
    Add Orc King to Main Menu and Pause Menu
    Bring Back Orc King Loading Screen
    
Injuries
    Do not collapse Wound Treat Commands on Right-Click Menu
    Fix bug that prevented treating non-Player Mortals
    
Allowed Death of
    Halve Esteem Effects

World
    Expanded View of Log
    
Heavy is the Crown
    Fix bug that allowed characters to exceed the Origin Lvl Cap

Animal List
    Use Animal Name, not Type Name
    
Character Customization
    Improve Naming of Character Parts

Temperature Need
    Fix for edge case that can cause permanent Heatstroke or Hypothermia
    
Training
    Don't target Training Dummies we can't Reach
    
Studying
    Don't target Book Shelves we can't Reach
    
Wanderers
    Increase frequency of Carrying Iron, Silver, and Gold Rods

Report an Issue
    Add a Contact field to add contact info when reporting an issue
    
Mods
    All v0.29 Mods should be compatible!
    
Modding
    Add Mod Octdat Localization supports
        Add localize=true to OctMod.info to generate
            loc\raw.loc and loc\template.loc in Dev Builds
        Enable Missing Key reporting for localized Mods
        raw.loc
            Contains the English text with accompanying keys
        template.loc
            Contains the stub of a translated version

Restart the game and steam to make sure you're up to date!

Roadmap Update!

Let's take a moment to update the Roadmap and cross off a few of the major boxes!

As a reminder - there are 3 types of updates for Noble Fates - Hotfix Updates that address bugs and issues (including those that are listed on the Backlog and those that you Report in-game); Content Updates that focus on expanding existing systems and filling them with additional content; and Feature Updates that add new features to the game expanding the overall breadth of what the game has to offer.

Priority Progress

Progress against the Priority Fixes that we outlined in Winter 2023

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Beyond the launch of Choose Your Fate and its accompanying QOL features, we've devoted a lot of cycles in the last 9 months to crossing Localization off the list and tackling a wide range of QOL features including improved Building and automated Belongings Management.

Notable Changes

50 Crash Fixes - bringing total to 250+!

Localization
    Add Languages
        Add 简体中文
        Add Français
        Add Deutsch
        Add 日本語
        Add 한국어
        Add Русский
    Add .loc format for translated text
        Used to Open Source Translations
    
Mortals
    Added Biological Age
        Chronological Age / Lifespan
    Added Maturity
        Add Baby Maturity
        Add Child Maturity
        Add Juvenile Maturity
    Added Development Points and Milestones
    Added Skill Potential Progression
    Added Traits
    Added Families
    Added Yodeling
        Adults can now Yodel with one another
        Male <> Female Yodeling can cause Pregnancy
        Added Cheating
    Added Pregnancy
    Added Labor
    Added Lactating
    Added Crying
    Added Relationships
        Add Parents
        Add Children
        Add Relatives
        Add Guardian/Ward
    Added Legitimacy
        Add Bast and Illegitimate
        Basts start a new Family when they become Adults
    Added Genetics
        Affects Appearance
        Affects Preferences
        Affects Potential
    Added Mood
        Used by Babies and Children
        Based off of basic needs being met
    Attraction
        Add Global Attraction Modifiers
        Add Negative Attraction for Related Mortals
    Added Confirmation Barks!
        Add Confirmation when you give a Mortal an Order (right click)         
    XP
        Decrease XP earned from Building, Studying, Logging, and Taming
        Increase XP earned from Hauling, Cleaning, Foraging, and Farming
    Mortal Editor
        Add ability to Edit Maturity
        Add ability to Edit Age
        Add ability to Edit Level
        Add ability to Edit Traits
    Mortal Sheet
        Add Family Name
        Add Family Tree Button
        Add Traits Section
        Rename Attraction Tab to Sexuality
        Add Fertility (and tooltip)
        Add Pregnancy Chance to Attraction Tooltip
        Add Chance of Pregnancy option for Couples
            Minimize - .25x Pregnancy Chance
            Maximize - 4x Pregnancy Chance
            Defaults to Minimize for Unmarried Couples
            Defaults to Normal for Married Couples
            Choose for Married Couples from Sexuality Tab
    Orcs
        Now have 0.65x Human Lifespan
    
Building
    Support Fantastical Architecture!
        Add Expanded Reachability
            Optional (on by Default) for Building, Rebuilding, and Repairing
            Always on for Researching, Uncrating, Refueling, Cleaning, Fighting Fire
            Allows a Prop to be worked on if they can reach something connected to it
        Add Cached Reachability
            Persistent version of Expanded Reachability for Crating and Dismantling
            Caches all available interaction points when the Command is queued
            Allows for all pieces of a building to be reached for the duration of a Dismantle Job
    New Props
        Added Angled Walls
        Added Braces 
        Added More Beds
            Added Ramshackle Beds
            Added Stone Double Beds            
        Added Cribs
            Added Ramshackle Crib
            Added Stone Crib
            Added Wooden Crib
            Added Fine Stone Crib
        Added Decorative Paths
            Add Wood Chip Paths
            Add Gravel Paths
            Add Stone Paths

Added Bulk Tools
    Add Work -> Cancel Tool
    Add Work -> Cut Tool
        Separate things by Maturity, Wild Status, and Type
        Sustainable Option to leave enough for the Foliage to fill back in
    Add Work -> Dismantle Tool
    Add Work -> Forage Tool
    Add Work -> Gather Tool

New Game
    Added Choose Your Fate Scenario
        Begin on the Living World Screen
        Operate at Greater time scale
        Added Origin Stories
            Add From Wealth Origin Story
            Add From Nothing Origin Story
            Add Guardian Origin Story
            Add Settlers Origin Story
            Add Custom Origin Story
            Add Origin Customization Screen
                Choose Your Enemy!
            
Added Ascending
    Ascending returns you to the Living World Screen
    Added opportunity to Ascend after the Guided Experience
    Added opportunity to Ascend when Kingdom is Defeated
    Added opportunity to Ascend after defeating a Conquest
    Added opportunity to Ascend after defeating a Breach
    Added opportunity to Ascend losing a Ruler

Expanded Rules System for Food and Belongings
    Add Any of Rule
    Add All of Rule
    Add None of Rule
    Add During a Feast Rule
    Add During a Wedding Rule
    Add Qty Rule
    Add Value Rule
    Add Durability Rule
    Add Quality Rule
    Add Rarity Rule
    Add Buff Points Rule
    Add Is Rule
    Add Is Spare Book Set Rule
    Add Is Junk Rule for Auto Salvaging Rule
    Add Prestige as Percent of Ambition Rule
    Add Prestige as Percent of Lodging Rule
    Add Satisfies a Want Rule
    Add Is Claimable Rule
        
Food & Drink List
    Add Categories and Rule Inheritance
    Migrate to expanded Rules System
    
Belongings Management
    Added Auto Claim
        Uses Rules to automate marking Claimables
        Uses Rules to automate claiming
    Refined Auto Junk
        Uses Expanded Rules to automate marking Junk
    Added Auto Salvage
        Uses Rules to automate queuing Salvage
        
Trading QOL
    Add Offer Filters
        Any
        Poor or better
        Average or better
        Good or better
        Great
    Keep Trade Window open after Deal
        Interface -> "Close Trade Window after Deal" for prior functionality
    Prevent Abuse
        Round up for Trader
        Round down for Player
            
Training
    Added Training Schedule Slot
    Add Training Job Assignment
    Add Training Priority Assignments
    Added Studying
        Add Skill Book Sets
            4 Tiers
            Each Tier allows progression for Mortals 
                with (1-5) * Tier Skill Points
        Add Lectern
            Unlocks at Building Lvl 5
            Used to Author Skill Books
            Each Tier can be authored by Mortals with
                5 * Tier Buffed Skill Points
    
Kingdom Size
    Increase Kingdom Sizes
        Tiny - 1-5 - +1
        Small - 6-10 - +2
        Medium - 11-15 - +3
        Large - 16-20 - +4
    Soften Esteem hit for Very Large Kingdoms
    Increase Difficulty for Very Large Kingdoms
  
Camera
    Improve Camera behavior on Slopes
    Improve handling of raising to higher levels
    Slowed down default near pan and rotation speeds
    
Controls
    Add Pitch Inversion
    Add Pitch Inversion (Controlled) 
    Add Edge Scrolling
        Disabled by default

Graphics Settings
    Add Motion Blur Option (default to On)
    Add Film Grain Option (default to On)
        
Selection
    Add Filtering to Marquee Selection Dialog
    Add Selection Helper (pops up near cursor...)
        when you can [L Click] again to cycle selection
        when you can [R Click] again to cycle targets  
    
Guided Experience
    Retool the Guided Experience
    Unlock all features immediately
    Improve pacing
    Progress even when sleeping
    Rework Speak To Step
    Add Progress tracking
    Add Next button (skips to next step)
    Add Exit button
    
Jobs Screen
    Add Training
    Separate Time Limit Autonomy
    Separate Training Autonomy
    Add Click and Hold support
    
Added Origin Settings
    Add Ambition Cap Setting
    Add Want Frequency Setting    
    Add Pregnancy Difficulty Setting
    Add Labor Difficulty Setting
    Add Max Origin Size Setting
    Add Max Origin Level Setting
    Add Bonus Development Pts Origin Setting
    
Allowed Death of
    Inform Family
    Soften Reaction
    Improve nuance in determining Ruler Responsibility
        
Cleaning
    Prioritized Cleaning indoors
    Prioritized Cleaning under Babies
    
Fire Fighting
    Fight Fires from the nearest reachable position
    Fight Fire Zones now include Slopes
            
Wanderers 
    Increase size of Wanderer Parties
    Increase number of Wanderer Parties
    Increase avg age of Wanderer Parties

Dangerous Animals
    Members of a Dangerous Animal Event are now part of a Pack
   
Escapee Moment
    Auto Grant Permissions to Locks when Handing Over
        
Imp Invasions
    Improve Performance before and during
    
Raids
    Prevent unfair Conquests
    Improve Difficulty Calculation
    
Rooms
    Add Nursery Room Type
    Add Library Room Type
    Rename Workroom to Workshop
    Add Lectern to Workshop Room Type
    
Saves
    Saves are now named after their Region     
            
Background Simulation
    Stabilize Simulation
        Decrease AI Kingdom Wars
        Decrease AI Kingdom Conquests
        Decrease Turnover within AI Kingdoms
    Tweak Population Control Algorithm
    Fix bug that prevented Withdrawing from Conquering
    Add Marriage Simulation
    Add Children Simulation
    Tweak Succession
    Tweak War Frequency
    Tweak Simulated Raids
    Tweak Gear Sim
    Tweak Chat Frequency
    
Temperature Sim
    Improve accuracy of Temperature Sim on large maps
    Improve accuracy of Temperature Sim on high speeds
    
Text
    Update TextMesh Pro to 2.1.6
    Add Expanded Fonts and Glyphs
    Reduce Memory Overhead of Fonts
        
Tool Bar
    Add Untuck Mode 

Optimization
    Improved performance in a number of scenarios
    Thanks for the reports!
    
Pathing
    Fixed a number of Pathing issues
    Thanks for the reports!
    
Environment Visuals
    Improve Dense Grass visuals
    Improve immature Flower Visuals

Mods
    Lots of changes to support existing and new Mods
    Added Localization Support
    Added Translation Mod Support
    v0.29 Mods are all compatible

Current Priorities

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The core Localization work is complete and it's all down to ongoing translation work now, so it's been crossed off. Whew.

We've continued to tackle a number of second passes on systems and there are more to come along with the beginning of third passes on some.

Content Updates

We've released 27 Content Updates so far! Wow!

1 / 1 · 100%

There have been 5 Content Updates since the last Roadmap Update!

Localization!
Autonomous Belongings!
Buildable Paths!
Fantastical Architecture!
Bulk Tools!

We'll continue to work on these and release them as they're ready,

Feature Updates

Finally, we have the Feature Updates. As a reminder, 8 of these will arrive during Early Access. 6 have landed so far.

Feature Update #6: Choose Your Fate! https://store.steampowered.com/news/app/1769420/view/4151827464083738835?l=english

Feature Update #7: Expanded Diplomacy and Raiding*(working title)*

Finally, we're excited to announce that the 7th Feature Update will expand diplomacy and deliver the ability to Raid other Kingdoms.

With the Localization work behind us, we're full steam ahead on this update.

We're still a few months out, but stay tuned for more news when it's ready!

Early Access Status

We're around 75% of the way through what we aim to accomplish with Early Access.

Localization took longer than we anticipated, leaving us tracking a bit behind where we wanted to be on Feature Update #7. Current estimates have us at 18 months or so from 1.0 with at least 2 more Major Updates (Feature Updates #7 and #8) landing first.

We're in good shape for landing 1.0, due to your continued support. Thanks!

Experimental Branch

If you have the stomach for brief bouts of instability and want to help us out - switch to (or stay in) the Experimental Beta on Steam and participate in discussions here or on discord.

v0.29 Saves will remain compatible until we launch the Beta for Feature Update #7 - some time from now.

Expect occasional issues - but know that we appreciate you helping us make the game better!

Community Corner

Sordak released Lizardmen v2.0! https://steamcommunity.com/sharedfiles/filedetails/?id=3325757775

Discord

Join the Official Discord to participate in Development! [

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](https://discord.gg/HeAaQcS)

Reviews

If you like the game, please consider leaving a Review. These can help players decide that Noble Fates is worthy of their attention.

Thanks for reading and thanks for playing! The Noble Fates Team

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